Title		: Flag Wars
Filename	: fw-client10.zip
Version  	: Quake2 3.14
Date		: 3/28/98
Author		: Hector 'Xian' Ramos
Email		: xian@captured.com
URL		: http://www.captured.com/flagwars/
Credits		: Hector Ramos
		  QDeveLS for some tutorials
		  Inside3D for some tutorials
		  Gregg Reno for Projection code
		  ReDrUm for setting up master server and beta testing
Build time	: A couple of weeks

Included Files
--------------
flagwars.cfg
pak9.pak

Description of the Modification
-------------------------------
This mod is a PLUG-IN for CTF2. That means, you should have CTF2 installed in order to play this mod. VWep support is in this version, and all the VWep models you will need for the four id player models are in the pak.

Flag Wars adds Force Powers and new weapons to CTF2. The Force Powers resemble most of the ones present in Jedi Knight and Mysteries of the Sith, along with totally new ones.

Coming soon, Jedi Ranks, in which you can gain more Force Powers, faster Mana regeneration time, and less Mana usage.

Playing the Modification
------------------------

Just hit 1, 4, 6, 7, or 9 to select new weapons. More information on our homepage.

There are also a variety of commands you can use:

FORCE			- Use Force Power
FORCE_NEXT		- Next Force Power
FORCE_PREV		- Previous Force Power
FORCEPOWERS #		- Replace # with a number from 0 to 7 to choose Force Power
BULLETS #		- Replace # with a number from 0 to 2 to choose bullet type
GRENADES #		- Replace # with a number from 0 to 6 to choose grenade type
ROCKETS #		- Replace # with 0 or 1 to choose rocket type
SLUGS #			- Replace # with a number from 0 to 2 to choose slug type
CHURL			- Throw up
WAVE 5			- Throw up
AUTODESTRUCT		- Autodestruct 10 secs later with quad
BLOWUP			- Autodestruct without fuse
DETCHARGE		- Detonate Sequencers
LASER			- Place laser pod
+SIGHT / -SIGHT		- Zooms in and activates the laser sight
ME <message>		- Kinda like chat messages, but these are like IRC's action commands. For example, you could type "me is the god of CTF", everyone would see "<yournick> is the god of CTF"

How to Play the Modification
----------------------------

Connect to any server running this mod. Current servers are:

  199.44.58.89 - Master Flag Wars server.
129.11.118.224 - UK Server

Server administrators running this mod should e-mail me so I can add their server here.

How to Install
--------------
Just extract the pak9.pak file into the baseq2 folder in your Quake2 path. For example:

c:\quake2\baseq2\pak9.pak

Author Information
------------------
Go to http://members.tripod.com/~xian_98, hopefully you'll understand...

Known Bugs
----------
Sometimes your own grenades MAY give you health instead of taking health, VWep causes some Lastframe errors...

Release Log
-----------

Version 1.0 (3/28/98)
-Balanced weapons
-Balanced powers
-New force powers
-Misc. modifications
-Bug fixes

Version 1.0 beta 1.3 (3/21/98)
-Beta test release
-VWep (by Hentai) Support
-Railbombs
-Plasma Bombs
-Laser Gun
-Bleeding
-Projection
-Blinding
-Healing
-Mana Display
-Much more

Version 1.0 alpha 1.2 (?/?/?)
-Had some of the things in 1.3 but I never released it; it was an internal beta.

Version 1.0 alpha 1.1 (3/14/98)
-Small update
-Added Assault Rifle
-Fixed heat seekers
-Fixed sequencer charges
-Removed Force Tracking
-Modified Force Destruction
-Force Powers now use Force Mana
-You need at least 5 grenades to BLOWUP, instead of one. For autodestruct, you need at least one.

Version 1.0 alpha 1.0 (3/12/98)
-First release for 3.14
-Includes most weapons
-First Force Powers added

Copyright and Distribution Permissions
--------------------------------------
DISTRIBUTE AS DESIRED, DON'T MODIFY THIS FILE!!! DON'T IMITATE THIS MOD EITHER!
I DOWNLOADED THE SOURCE CODE ON 3.6.98 SO ACCORDING TO THE LICENSE, IT WILL EXPIRE ON 3.6.99 OR SOMETHING...