==JEDI KNIGHT PATCH============================================
Title                   : Boba Fett Suit
Filename                : BFSUIT_V2.ZIP
Version			: 2.0
Author                  : Hector Ramos
Address                 : http://www.captured.com/flagwars/
Email Address           : xian@captured.com
Misc. Author Info       : Programmer, Artist, blah blah.

Description             : Arm Kyle with this 'suit' to get Boba's
			  abilities. This is a multiplayer
			  patch, altough it would be good for
			  single player as well.

Additional Credits to   : Most of the code was made by Hector 
			  Ramos, the rest was based on other
			  patches (and then modified by me):
			  BFS Gadget - Original Patch
			  Storcher   - Red5's Flamethrower
			  Jetpack    - Buckley Hopper's Jetpack
			  Teleporter - Mike's Force Teleport
			  Stunner    - Gustavo Samour's Stunner
			  Grapple    - Morpy's Grappling Hook

================================================================

* Play Information *

Tech Details
------------

JK version required     : Jedi Knight Basic

New Files:
COGs                : Yes
MATs                : Yes
BMs                 : Yes
3DOs                : Yes
KEYs                : No
PUPs                : No
AIs                 : No
SFTs                : No
WAVs                : Yes
CMPs                : No
PARs                : Yes
SPRs                : Yes
JKLs		    : Yes
DATs		    : Yes
SNDs		    : No

Using Features
--------------

Follow these instructions on how to use each and every item. 

Grappling Hook/Wrist Rocket Darts (WEAPON 1)
PRIMARY: Wrist Rocket Darts - Explode on contact
SECONDARY: Swinger Hook - Attachs to anything and reels you in, use it in conjuction with the Grappling Hook to swing around.

Blaster Rifle/Shocker (WEAPON 2)
PRIMARY: Blaster Rifle - Rapid-firing weapon
SECONDARY: Shocker - The more energy you have, the more bolts that will fry your enemy

Storcher/Grenade Launcher (WEAPON 3)
PRIMARY: Storcher - Fry your enemies at close range
SECONDARY: Grenade Launcher - Lobs a grenade at medium distance

Hand Grenades (WEAPON 4)
PRIMARY: Contact Grenades - Explode on contact
SECONDARY: Delay Grenades - Explode after 3 seconds

Spy Cameras (WEAPON 8)
PRIMARY: Explode camera
SECONDARY: Switch between view modes
NOTE: If there is no camera laid, any fire mode will lay one

Grappling Hook (FORCE LIGHTNING)
Fire it to any thing, stick to it, blah blah. You can fire any weapon at the same time, or use in combination with Swinger Hook to swing around

Jetpack (INVENTORY)
FLY UP: Bind a key to Fly up.
FLY DOWN: Bind a key to Fly down
After jetpack is activated, you can fly around just like you would while underwater. This jetpack, like any in real life, can not function under water. Be careful when entering water with the jetpack activated, if you are lucky it won't explode...

Teleporter (INVENTORY)
Bind a key to Teleporter. First time you use it, you'll define 
the teleport destination. Hit the key again to teleport to there.

Stunner (INVENTORY)
Bind a key to Stunner. hit the key and the first enemy you see 
will be stunned for 10 seconds and a fiery sphere will surround it.

Helmet Scan (INVENTORY)
Replaces "IR Goggles". When activated, it will scan the area and 
highlight the first enemy it finds. Useful for spotting campers 
in hard-to-see places. Careful, it uses more power while targetting an enemy.

Helmet Light (INVENTORY)
Replaces Field Light and uses less power.

* Installating and Playing *

Installing
----------
Extract all the contents in this ZIP file to your Jedi Knight directory. Now you should have a new directory on your JK folder, named BFSUIT_V2. There is no GOB because JK will strangely crash when I use a GOB. If someone can make a working GOB out of this mod, please send it to me.

Playing
-------
Run Jedi Knight with the command line:
jk.exe -path bfsuit_v2

I think you can also use the Patch Commander but I don't have it, so I can't tell.

In earlier beta versions, a BATCH file was included. I've lost it, but here are the instructions anyway while I find it...

Run bfsuit_v2.bat, located in your JK directory. You'll be given the following three options:

1. Boba Fett Suit v2
2. Jedi Knight: Dark Forces II
3. Quit

To run BFS2 you'll have to type 1 here... obviously.

* Construction *

Base                    : Boba Fett Suit v1
Editor(s) used          : Notepad / Wordpad / GOBEX / Mat Master
Known Bugs              : Jedi Knight has a bug that will not allow you to bind a key to more than three new items, altough in the code it lets you add more than three. Just use the inventory to select the Teleporter and Stunner. BTW, the Inventory Display is kinda f*cked...

* Copyright / Permissions *

Authors MAY use this patch as a base to build additional patches.
  
You MAY distribute this patch, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time 
spent on-line). 

* Where to get this patch *

Go to this URL:
http://asp.planetquake.com/dl/dl.asp?captured/flagwars/bfsuit/bfsuit_v2.zip

Here you will be given various sites from which to download this patch.