The sounds in sounds1.zip include:

breaththepressure	Breathe the pressure  (Prodigy)
breathwithme		Breathe with me  (Prodigy)
bullet	A bullet in your head!  (Rage Against the Machine)
burn	13 red and white stripes flying, white for skiing red for dying.  (Rancid)
burn2	We don't need no water, let the mother fucker burn.  (Rancid)
burn3	Burn, burn, yes, you're gonna burn.  (Rage Against the Machine)
dadada	Da, da, da. I don't love you, you don't love me.  (Trio)
faget	Fagot!  (Korn)
fire	I'm the firestarter, twisted firestarter.  (Prodigy)
killing   Killing in the name of!  (Rage Against the Machine)
meltdown  Nothin you can say, cuz there's nothin you can do....meltdown!  (War Called Peace)
psycho	Psychosomatic addict insane  (Prodigy)
rally	They rally round the family. With their pockets full of shells.  (Rage Against the Machine)
stupid  You stupid, dumbshit, God damn, mother fucker!  (The Offspring)
suckmydick	You can suck my dick and fucking like it!  (Korn)
timebomb	Black coat, white shoes, black hat, Cadillac. The boy's a time bomb.  (Rancid)
tralalala	Tra la la la la la la la la la la.  (Hepcat)


To use Q2 lmctf sounds....
make a copy of each male_<sound>.wav
and call it fem_<sound>.wav
put all the .wav's in the lmctf/sound/radio directory (make the folders if needed)
when playing LMCTF, in the console, type
play_team <sound>
ex:  play_team dadada

or bind it to a button:
There are new commands for key binding on the keypad located at the
(number lock, /, *, +. - ) pad area . You know, over on the right
side of the key board. These keys can be bound separately from their
corresponding duplicates elsewhere on the keyboard. . So this gives
us 15 more available keys for binding commands. Here is an example:

bind "KP_DOWNARROW" "say How'd You Like That Kung Foo Shit?"

bind "pause" "play_team <sound>"
bind "KP_SLASH" "play_team faget; say Fagot!"
bind "KP_MINUS" "play_team 
bind "KP_HOME" "play_team 
bind "KP_UPARROW" "play_team 
bind "KP_PGUP" "play_team 
bind "KP_LEFTARROW" "play_team 
bind "KP_5" "play_team 
bind "KP_RIGHTARROW" "play_team 
bind "KP_PLUS" "play_team 
bind "KP_END" "play_team 
bind "KP_DOWNARROW" "play_team 
bind "KP_PGDN" "play_team 
bind "KP_INS" "play_team 
bind "KP_DEL" "play_team 
bind "KP_ENTER" "play_team 

Whatever you bind to the "PAUSE" key will also be bound to the "NumLock" key. But not vise-versa.