                           Paintball 2.0 beta1
                            by Digital Paint

Contact      : Calrathan calrathan@captured.com
Website      : http://captured.com/digitalpaint

I. Introduction

	Welcome to the fantasic world of Quake Paintball!  Thanks for trying
   Digital Paint Paintball v2.0!  This modification for Quake2 is as close to
   real life paintball as you can get, or may want to get.  Why spend
   countless hundreds on guns equipment and field fees, while you can load up
   Paintball 2 and take the feild for free!  Paintball 2 by Digital Paint is
   the Quake2 version of the very popular Paintball 1.0 by Quake Innovations,
   which was continued by Digital Paint through to the latest version.
   Paintball 2 features an entirely NEW PALETTE, which lets us make the most
   realistic outdoor envirnoments ever!  Paintball 2 also features totally
   new weapons, and new styles of play.

   The rest of this document contains installation instructions, credits,
   contact information, and pointers to the rest of the documentation. 
   

II. Installing the package

   You must already have the registered version of Quake2 installed on your
   system in order to play Paintball2.0. The installation of the Paintball2.0
   package assumes that you have some familiarity with manipulating files and
   directories under DOS, Windows, or whatever operating system you use.

	Installation

	1. Download the Paintball 2.0 package from Digital Paint's Web site
	   at (http://captured.com/digitalpaint)
	
	2. Find your Directory where you downloaded the file, and run the .exe
	   package file.

	3. The program will run and ask for the directory of Quake2.  Place the
	   correct directory name in the edit box, and hit ok.
	
	4. The program will extract all necessary files into your Quake2 dir under a
	   sub directory of \pball.

 5. After installing the Game Package, make sure you download and install
	   the Map Package in the same fashion.

III. Documentation

   README.TXT  - The document you are currently reading
   CLIENT.TXT  - How to run and play Paintball 2
   SERVER.TXT  - Setting up Paintball as a server
   LICENSE.TXT - License agreement for Paintball 2 - _AGREEMENT BY OWNERSHIP_
   
IV. Credits

   Digital Paint was founded with the intentions of making the best Paintball
   Game for Quake1 and Quake2 as humanly possible.  They are a team of top
   notch coders, artists, and experts in the Paintball world.

   The Paintball 2.0 project is the efforts of Digital Paint, and made for
   the sole benefit of the Quake community. They would like to thank the
   Quake Community, and the paintball community specifically for helping
   make a dream come true.

   Primary contributors in no particular order

   Arthur Tomlin         (Calrathan) : Project Leader, Lead programmer, Maps, Skins
   Nathan Wulf           (Jitspoe)   : Co-Leader, Palette, Artwork, Models, Maps, Skins
   Phill Van Der Vossen  (Nutiket)   : Beta Skins, Alpha Testing, Maps, Webpage
   Brian Quandt          (TX_Outlaw) : Specification, Sounds, Paintball advice
   SmokeYa               (SmokeYa)   : Secondary Coding, Alpha server


   Secondary contributors
   
   Gary Grigs            (Cyberdog)  : For teaching us that the most important thing
				       in life is freedom
   Coffee                (La Java)   : For keeping us awake 20 hours a day
   Luna			 (The Moon)  : For comforting us as we worked
   Sol			 (The Sun)   : For scaring us into our beds everyday so we
				       could acutally sleep.
   Television  		 (TV)        : For always being there in my times of desperation
   People who nuked me   (Assholes)  : For keeping me off IRC so i could code the game


V. Contacting us
 
   You can contact us by visiting our website at http://captured.com/digitalpaint,
   email Calrathan at calrathan@captured.com, or visit us on our own IRC 
   channel, #paintball on the RIgamer IRC network.  (irc.rigamer.com)

 July 1998 - Arthur Tomlin, Nathan Wulf and Digital Paint
