//How to use the new entities.def with QERadiant to support DigitalPaint's Paintball2//

1. You should download and install the newest version
   of DigitalPaint's Paintball2. (like I need to tell you that)

2. You need to download a copy of the Paintball2 entity descriptions.
     http://www.captured.com/digitalpaint/docs/documentation.html
     (goto the making maps section)

3. Copy the entities.def file to your x:\quake2\pball directory (folder).
     'x' is the drive where quake2 is installed. 
     example: c:\quake2\pball

4. Tell QERadiant to use that file. 
        a. goto "file"
        b. create a new workspace. (optional)
        c. goto "project settings"
        d. change the entitypath to x:\quake2\pball\\entities.def
           ('x' is the drive where you copied the entities.def file.)
           The double '\\' is not a mistake.
           example: C:\quake2\pball\\entities.def
        e. that's it

5. Questions?
       If you have any questions about the use of this file,
    or run into any problems using it. For example, if
    one of the entities doesn't work. (I know they do though)
    I'm not a master quake2 map maker, so I can't really answer
    questions on how to speed up your maps and such. (though, I'll try)
    You can e-mail me at dkoenig@hal-pc.org or bargle@fathead.net

6. good luck, and happy mapping

7. Disclaimer (is this really necessary?)
    Well, I would hope not, but here's one any ways. This file 
    (entities.def and readme.txt) are not guaranteed to work as
    implied. No warranties apply. The author will not be held responsible
    for any damages that occur involving the use of this file.
    (I hate to make disclaimers, they're lame)
