The game for 10th place took place on  ATHEOS CTF (216.37.27.239).  Ctf1 was the map these two teams were to play on and they brought their game faces with them.  Coil played with two 100+ pingers while all of sw's players had sub 90 pings.
The game started with a rush for the quad with coil obtaining the first 4 times damage.  However, they were only able to control the doc, while sw had the amp and dshield.  The accel was no where to be found.  sw.breakdown's second attempt at capping proved successful as he capped it 2 minutes in.
After a coordinated quad attack by coil, COIL.sleeper was able to grab sw's flag but during the commotion sw.Mrs-Azzriel also grabbed COIL's.  For four minutes, 3 quads (all COIL'S) and Mrs-Azzriel dying twice with the flag, COIL.sleeper finally was able to tie the score at 24 minutes.  Two minutes later, COIL.Fear capped it, almost undected.
sw.Breakdown replied with a cap of his own almost right after Fear's cap.  COIL couldn't stop Breakdown 3 minutes later, as Breakdown capped it again at 19 minutes.  
The 1st turning point:  sw.swoop, who held the amp for the first 12 minutes of the game, loses the amp to a rocket while COIL.sleeper grabs the flag.  Even though COIL loses the amp, the doc, and the flag they finally were able to penetrate sw's strong defense.  
At 16 minutes, while sw was scrabling to regain control, sw.breakdown again caps the flag.  After a couple of furious quad battles COIL regains the amp.  With 14 minutes left, COIL.sleeper caps again, making the score 4-3.  With less than 14 minutes remaining, sleeper and breakdown both grab the other's flag.  Breakdown eventually loses it, but grabs it while COIL was on the quad, he returns home and loads up.  Sleeper has the doc and is also loaded.  
With 10 minutes remaining, and down by a cap, Coil sends 8x into sw's base, but to no avail.  Each flaggy has VERY close calls with an opponent quad.  
2nd turning point: With 3 minutes remaining, COIL goes for an all out attack.  COIL.Fear grabs the quad and attacks.  Breakdown, who is still loaded, hides in the hallways and eventually moves to the middle.  As the quad runs out Fear chases Breakdown into the tunnel. In the tunnel Breakdown meets a coil and turns around only to find the flaggy, sleeper, waiting for him.  Unable to escape, Breakdown attempts to fight but is quickly shot down.
Sleeper returns home for a cap, and quickly advances again.  Attacking again with a quaded Fear, sleeper quickly caps the flag to take the lead.  With about 50 seconds left, and another coordinated attack, sleeper caps it once more to put the game out of reach.

Player of da game: COIL.Sleeper 5 caps, tons of frags, and lagged while doing it =)

