CTFDOOM
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A few capture the flags levels for doom.

JRCTF.WAD - 8 levels of ctf doom & 2 of team fortress

Supports 8 players use 0.5 or later of CTFDoom.

Probably best played on skill 5 for more ammo per weapon.

First 8 levels involve flags/keys to capture and return to the base,
these are playable with 2-8 players. Have put in deathmatch
warps for these levels. All levels have exits.
Levels 9 & 10 don't have enough deathmatch starts for 8 players.


Levels 9 & 10 involve no flags/keys, each team must defend their base.
As each base is infiltrated further, extra warps appear for the teams
to warp in at appropriate places to defend their base. These levels
are much larger than levels 1-8 and are only good for 4 or greater
player team play. The main goal is to get to the exit switch in the
opponents base.

Level 9, bases are replicates. bases are divided into three main sections.
First section contains 4 switches, once all these are pressed, gives
access to the first main switch that opens up the second section of the 
base, this section contains another 4 switches, once these are overcome, 
gives access to a second main switch that opens up the final section of 
the base. Which contains the exit switch for that level. If you have
evenly matched players this level is ok. When you spawn after a
death there are 2 sets of 4 markers that show how much of your base has 
been breached. There are also 4 more markers in the main corridor
that show you if someone is moving around in your base. This level
may appear confusing at first but its worth figuring it out
for some great team play.

Level 10, bases are not replicates. Haven't played this level much so
don't know if its really playable. Similar concept to level 9, with
less switches. No markers.

Comments/suggestions/whatever:
email: jimbo@midnite.net.au
