Capture the Flag Doom(CTFD) v0.4AT8 Extra info (UPDATE)
(8 Player Experimental Version)
IF YOU DON'T READ THIS ENTIRE DOCUMENT YOU PROBABLY WILL NOT BE ABLE TO GET
IT TO WORK!!

CTFDoom Homepage : http://www.captured.com/ctfdoom

CTF Modification by John Cole [jcole@eisa.net.au]

-------------------------------------------------------------------------------
DISCLAIMER

  The author of the modification takes NO responsiblity for any damages/data
  loss that may occur from the use of this software. Use at your own risk.

-------------------------------------------------------------------------------
PLEASE DO NOT email id Software about this modification as they have nothing to
do with it.
-------------------------------------------------------------------------------
(Make sure everyone has at least a Pentium 90(or equivalent) and a GOOD
 network card otherwise it may not run that well)

This archive contains the nescessary file to get a 4+ player game running:
ctfdoom.exe  (8 Player EXE)
ctfsnd.wad   (Sound files for ctfdoom)
playback.wad (Player Backgrounds for players 5-8)
dm2018.wad   (8 Player wad / 8 Co-op starts, 9 Deathmatch starts) Optimised
ipxsetup.exe (Allows for more than 4 players to be specified on the
              command line)
ctfd04t8.txt This Text file
ctfdoom.txt  CTFDoom quick intro and previous updates list.
ipxsetup.txt Info on using the new ipxsetup file.
CTFDEMO.LMP  4 Player demo.


To Play the demo :


Whats new in CTF Doom:
     - Player Colours
           Player 5 : Gold
           Player 6 : Blue
           Player 7 : Dark Blue (This looks really good)
           Player 8 : Pink

     - HUD Display displays teams now.
     - CTFSND.WAD & PLAYBACK.WAD Automatically load if needed.
     - Now Supports 8 Players.
       - CTF mode work's (of course!!)
       - Deathmatch mode works
       - Co-op mode works.
     - status bar now updates properly when a player is killed while holding
       the opposition flag.
     - F12 Now toggles between teammates.
     - Team members are only displayed in automap mode now.
     - "-fraglimit" added, allows the setting of a fraglimit to finish a level.
     - "-teamlimit" same as above but works on team scores rather than an
       individuals score.
     - Picking up a weapon now gives the player the same amount of ammo as if
       they were playing in deathmatch mode.

---
8 Player notes.

At the present time the players colours are doubled up, eg. 2*green, 2*red etc.

New THING types added :

            THING #       What it is
            4001          Player 5 Start
            4002          Player 6 Start
            4003          Player 7 Start
            4004          Player 8 Start

If you try to play a normal DOOM/DOOM2 Level with more than 4 players it will
crash as their are not enough start position or deathmatch positions (depending
on the mode you are playing), the map will have to have the extra co-op start
points added or if in deathmatch at least put in 8 deathmatch starts (max 10).

If playing a deathmatch when an level is exited, only the first 4 players are
shown, I deliberately did this as at the moment I don't have time to work on
stuff outside of CTF mode. (Same goes for the co-op stats screen)

When displaying the CTF MVP at the intermission screen if the player is between
5 & 8 the players face is not shown this makes it easier to see who is the MVP.

Example for firing up a 8 player game using "-teamlimit".

ipxsetup -file dm2018.wad -ctf -nodes 8 -teamlimit 100


Thats all I can think of at the moment if anything else comes to mind I will
place the info in the news section of the CTFD Pages. PLEASE Remember this is
a test, the more people that can try it and give me feedback the better, as I 
can only test a maximum of 6 players.

Cheers.

