9:35 AM 3/11/97

=================================================
Title:          The Sewage Plant
File:           maniac3.bsp
Author:         James E. Kupperian, III (a.k.a. Suicidal_Maniac)
Email Address:  kpperian@erols.com
URL:            http://www.geocities.com/TimesSquare/Arcade/6665
Description:    An original map for CTF. A maze of sewers, wind tunnels, and
		plenty of hidey-holes make this a fun level.
Additional
Credits:        Keith Page (Ambush_Maniac) for helpful input and beta testing
		Thor Cromer (Gov_Maniac) for helpful input and beta testing.
		Drew 'BZ' Davidson for his CTF bots. Awesome for playtesting.
		VBarney for helpful input and beta testing.
		The guys at id. What can you say? Thanks.

================================================
Play Information

Single Player           No
Cooperative:            No
Capture the Flag:       Yes
Deathmatch:             No
New Sounds:             No
New Graphics:           Yes
New Music:              No


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Construction

Base:           Original level
Editor:         Worldcraft (a killer editor)
Known Bugs:     none
Design Time:	80+ hours
Build Time:	3+ hours


================================================
Misc

This level is designed for a large number of players. The level is symetrical
so that neither team can claim advantage/disadvantage due to the level. Bases
are easily defended and capture is not easy. This is by design, most levels I
have played suffered in these areas, escpecialy when there are a large number
of players. This level was also designed with the 32 player QuakeWorld 
mega-servers in mind. If anyone runs this map on one of these servers, please
let me know. I am interested in *any* comments about this map, good or bad.

James E. Kupperian III

NOTE:
THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES.
IF YOU PAID TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF AND 
SO AM I - REPORT THIS TO kpperian@erols.com

Special Note:
Actura Software may NOT use this level in ANY way, shape or form.

*******************************
QBSP output on a Pent-133 32M RAM
* Executing QBSP...

outputfile: f:\quake\maps\maniac3.bsp
--- LoadMapFile ---
f:\quake\maps\maniac3.map
 1515 brushes
  496 entities
   52 miptex
  198 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
1395 brushes read
---- CSGFaces ----
 8576 brushfaces
19635 csgfaces
 5376 mergedfaces
----- SolidBSP -----
17102 split nodes
 7223 solid leafs
 9880 empty leafs
    0 water leafs
24902 leaffaces
23733 nodefaces
----- portalize ----
----- FillOutside ----
12496 outleafs
----- SolidBSP ----- 8819 split nodes
 5669 solid leafs
 3151 empty leafs
    0 water leafs
15464 leaffaces
14346 nodefaces
---- MergeAll ----
5872 mergefaces
writing f:\quake\maps\maniac3.prt
MODEL: *1
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--- FinishBSPFile ---
WriteBSPFile: f:\quake\maps\maniac3.bsp
added 0 texture frames
 1326 planes        26520
11395 vertexes     136740
 3563 nodes         85512
  198 texinfo        7920
 8183 faces        163660
12914 clipnodes    103312
 1925 leafs         53900
10950 marksurfaces  21900
40800 surfedges     81600
20558 edges         82232
   52 textures     449012
      lightdata         0
      visdata           0
      entdata       37810
399.0 seconds elapsed

* Executing LIGHT...

----- LightFaces ----
extra sampling enabled
496 entities read
lightdatasize: 347504
0 switchable light styles
2428.0 seconds elapsed

* Executing VIS...

---- vis ----
1738 portalleafs
4449 numportals
average leafs visible: 113
c_chains: 23781552
visdatasize:50210  compressed from 378884
9268.0 seconds elapsed
