* Play Information *
Title 			:FMCTF2
Filename			:fmctf2.bsp
Author			:Suicide20
Other lvls by author	: "Crown Jewel" "FMDM3" "FMCTF1" "FMCTFBOTS1"
Email address 		:suicide@fastlane.net
Home page			:www.fastlane.net/~shock/Suicide20/Quake
Description			:CTF map for 8-16+ players
Additional Credits to   : Id Software
                          Tim Willits
				  Zoid
			  	  Ben Morris for Worldcraft
                          Everyone who emailed me about my previous maps
                          and all the friends I've made over the Internet AKA. #Qoole.

Single Player           : Yep, but why???
Cooperative 2-4 Player  : NO  
Deathmatch 2-13 Player  : Yes.
CTF2				: AWE YEAH BABY!!!
Difficulty Settings     : No
New Textures            : YES
CD Track                : 1

* Construction *
Base				: New level from scratch
Editor(s) used          : Worldcraft 1.5b , QuakeEd 4 and NOW WC 1.6 YEAH!!!
Compile Machine		: PII 266 256 RAM, {waiting for the other prossesser}
Compile time	Qbsp3 : ~73 secounds
			Qvis3 : ~4.5 hours
			Qrad3 : ~23 minutes 


================================================================
		::: Other INFO :::
================================================================
A CTF map for Zoids/ids CTF2... plus a FEW Modified texture2...
Modified textures by Gibfactory (gibfactory@beachaccess.com.au) and myself...
I'd like to think the dude{s} over at Deconstruct for the use of their
AWESOME sky map... man I cant say enuff about this sky map...
SPOOGE... anyway for more info on that and other cool 
stuff over at Deconstruct, heres the URL.
www.frag.com/deconstruct
I used Zanshins Modified Compile tools... Seems  to speed things up a bit...
www.planetquake.com/gldojo
welp, should be enuff stuff for your gibbing pleasure.
check the ceiling in the sewer rooms for extra goodies...
Has every thing, EXCEPT the BFG... Sorry... Seems that 
just slipped right by...{a snap of fingers here some sarcasm there...}


Extra Blurb here...
Get NOTETAB it just roxs...
www.unige.ch/sciences/terre/geologie/fookes/

I'd like to hear comments from anyone regarding this level.
E-mail to suicide@fastlane.net
I will reply to all who take the time to send me E-mail.


* How to play this map *

Just unzip *.bsp to \quake2\baseq2\maps directory (create if necessary),
unzip *.wal to quake2\baseq2\textures\s20 directory (create if necessary),
unzip {fmctf2w-env only} to qukae2\baseq2\env directory (create if necessary),
then launch Quake2CTF, go to the console and type:
map fmctf2

alternatively from c:\quake2 type the following

quake2 +game ctf +map fmctf2
================================================================
		::: Story INFO :::
================================================================
A-TEN-TION!!!

The UFSMC {United Federation of Space Marine Corps} Has located 
an abandoned Strog Strong hold. This Once used Strog fortification,
lies on the southern most part of Stroggos. The hostile conditions,
and frequent storms, make this a possible strike base. These conditions,
will also mask our activities, and make future strikes simpiler tasks.
We will be sending in two teams to test fortifications and to asert our
presents in the area.

This is ONLY a trianing mission. All weapons are set accordingly.
For this mission we are going with Black Com. Only your PDA's will be 
allowed. When the mission is complete HQ will send in a thrird team to
establish COM, and collect all reports form teams one and two.
DISMISSED!!!




Enjoy!!!

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
