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                                                             !   "   #   $   %   &   '   (   )   *   +   ,   -   R o o t   E n t r y                                                   	           F            #].          W o r d D o c u m e n t                                                                                    U       C o m p O b j                                                                                           ^                                                                                                                              r CTF....this is a menu selection where you and one other player go to
an arena and play one on one..with flags 30 feet apart...the winner will either kill the other 
player or capture the opponents flag. There is also observation areas to watch the players 
fight it out!

Installation Instructions
-------------------------
If you are reading this file, you have probably already installed Cow and Chicken, but please 
read these instructions to make sure you did it correctly.When you run the Zip you will be 
prompted for an install directory. Just enter Quake2\c&c directory when prompted. The game 
must be installed in a directory called c&c.

Playing Instructions
-------------------------
To connect to a Quake2 Cow and Chicken server, use GameSpy (www.gamespy.com) with
the Cow and Chicken tab.
To install the Cow and Chicken tab:
1. Download the gamespy tab from the Cow and Chicken homepage. Start GameSpy
2. Go to the VIEW menu and select CUSTOM TAB
3. Click IMPORT, and select the CC.QST file.
Select Quake 2 on the left.
Select the Cow and Chicken gamespy tab, go to File-Update This Source Click, and play. Your 
game directory will be set to "c&c" automatically.
If you get an error about a sound or map not being found, you installed the pak incorrectly 
or did not set up GameSpy as above. You can connect to a server manually by running: quake2.exe 
+connect <server.ip>. The +set game arena is set automatically by Quake 2.

Game Overview
--------------------
Cow and Chicken matches are played in "arenas." Each map may have one or more arenas in it. 
When you connect to a server, you will have the options of going to a pickup arena or going 
to a single player arena. In order to enter the single player arenas you must have an opponent. 
This does not apply to the pickup arenas.Once you are in the arena you will be put in line 
to fight. See below for more specific instructions.

Navigating the Menus
--------------------
The menus are controlled by the same keys you use to do your inventory.
(words in quotes are console commands, words in parentheses are the default
key bindings)"invprev" and "invnext" ([ and ]) go up and down on the menu"invuse" (ENTER) 
selects an item "inven" (TAB) toggles a menu on/off. If a menu does not show up when you 
think it should, try hitting TAB a few times. Also, if you are in an arena and want to 
leave, hit TAB to bring up the observer menu.

How to Play
-----------
When a game is started in pickup or one on one arenas there will be a count down
that begins the game. When this countdown ends the players on either team is
wil be spawned at there respective bases. The game will not be over untill the flag is 
captured. At this point the players on the opposite team will be exploded.

Gameplay in a one on one Arena
-------------------------------
Once in the arena waiting area, you will wait in line for your chance
against the champion(s). When you enter the arena, a 5 second countdown will begin. 
You will automatically be given whatever health/armor/weapons/ammo are configured
for that arena. The members of the other team are given the same. Now you fight.
When one of the players captures the opponents flag, that player is declared the victor. 
If all members of both teams die, the game does not end. Instead the both players are 
spawned in the observation booth and await their return to the arena. Be aware that the 
game is not over until the flag is capped. A dead player will respawn in 10 seconds and 
will continue the game from that point.

Gameplay in a Pickup Arena
--------------------------
After joining a pickup team you will be placed in the arena as an player. The game
will continue untill one player caps the opponents flag. Be aware that when a 
player is killed in this mod he does not respawn, instead he watches the rest of
the game from a chase cam.
Becuase the chicken/cow flags have timers on them, it will be difficult to cap the flag
without killing everyone on the other team.
When you die you will be placed in observer mode and allowed to watch the rest of the
round. Feel freeܥe #	                  -  U                  *                                  ,T  l   ,T  l                                   T                                              T  
   
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0    Courier Title : Cow & Chicken 
Filename : cc1-0.zip
Version : 1.0 Release
Date : 10-07-98
Author : Reagle[WS]Beagle {alias Matt Pratt}<mat@wavecomputers.net>
Web Page : http://www.captured.com/cow&chicken
Discussion: http://forums.captured.com/messages.asp?topic=70

Intro
------------
Welcome to Cow and Chicken. You are about to play one of the most fun mods ever 
created for Quake 2. The Gameplay is a blast. The game features both multi-arenas 
and one on one death matches arenas. However, unlike other mods the action here is 
pure capture the flag. 
Please, read the contents of this file, as it provides a good introduction to the mod. 

Troubleshooting/FAQ
-------------------
Heres is some answears to frequently asked questions.
1. I have problems installing the game..
A: You must install the zip file to the Quake2/c&c directory. Either the server is not 
running with the "c&c" directory set, or your files are not installed correctly. The 
server may also be running a map which you do not have in your c&c\maps directory. 
2. How do I change to a new map.
A: In this mod the players change the map. When a player wins four games in a row he is 
given the choice of selecting a number of "prizes" from a secrat menu selection. The 
selection includes a number of selections and changing the map. It is also possible 
forthe server administrator to change the map.
3. Is it cheating to change menus and go back into a pickup game you have been killed in?
A: YES. Absolutly it is. Although I have tried to stop this by making it more difficult to 
do this I guess it is still possible.
4. What are the other selections from the victory menu?
A: The selection includes spawning a player at ramdom outside the map, blowing players 
up, electrocuting players and changing the map.
5. Is the Cow & Chicken source code available?
A: Yes it is. It will soon be posted at the website. If you need it sooner contact Reagle 
through the website.
6. How do I make a Cow and Chicken map?
A: A cow and chicken map should have two arenas. One arena should be larger and support 
4 to 20 players, it will be the pickup arena. It does not need observation booths. The one 
on one arena should have an observation booth, from where one can view both the flags. The 
flags in this arena should be no more then 30 foot apart.
7. What is the start_me file in the directory for?
A: This can be used to start a server quickly. For multiplayer you will need to use gamespy 
or other front end. For those who dont have those, simply type "connect xxx.xxx.xxx.xxx" at 
the console. Where xxx.xxx.xxx.xxx is the name of the IP of the server. You can find these 
IPs on the Cow and Chicken homepage(see above).
8. I had some menu or something, but I lost it what do I do?
A: You hit TAB. Usually Tab activates the menu. In the advent this does not work type 
"bind tab "menu"" at the console. Now it should work.

Gameplay Information
--------------------------
The game is like capture the flag. Except when you get to the opposite teams base. There 
is a chicken instead of a flag. All players start with all weapons and homing rockets. 
At the opponents base when you try to grab the chicken....whoopee....you turn into a 
chicken or a cow!! You now, can fly, have all weapons, but no homing rockets. You also 
have 2:00 minutes to live......before you blow up. Unless you get the chicken powerup. 
Better try to get some more life....becuase yours is now down to 30. And everyone else 
has homing rockets. :) So if your going to die......the least you can do is to try to die near
one of your own players...since he can pick up the chicken from you before it
auto-respawns back to its base. There are many cool added features such as Cow and 
chicken powerups and even some Rocket Arena type sounds. There is a game supported
that is called powe to cheer for your teammates, but please do not give out health numbers!
You may switch teams by using the start menu. But you may nor rejoin your own team.

Observer Options
----------------
You may hit TAB to bring up the observer menu. From there you can leave the arena,
or go to a chase cam. "Joins Cows Team": It is not an option for pickup teams.
"Joins Chickens Team": It is not an option for pickup teams. "Goto Arena 1": It is 
not an option for one on one gameplay.
"Chase Cam": From here you may watch the gameplay.

Version Info
------------
1.0: First full public release. 3 Maps
0.99: Third public beta. 3 maps
0.85: Second private beta. 1 Map
0.78: First private beta. 1 Map

Map Credits
-----------
ra2map1 Funkadooda's Alpine Adventure (2 Arenas)
Arenas 1 - 5,6: Steve Fukuda <stevefu@unixg.ubc.ca>
Arena 7: Christian Antkow <xian@idsoftware.com>
Snow Sky by Jeff Garstecki - www.frag.com/deconstruct
Arena 1 - "Stadium Cargo Hold"
Arena 5 - "Railgun Stadium"
q2ctf4 Outlands (0 Arenas)
Christian Antkow <xian@idsoftware.com>
Special credit to <Zoid@idsoftware.com>
RA2kxg
Deathstalker <maclean@wcoil.com>
Karnix karnix@powersurfr.com

Other Credits
-------------
Big thanks to Nitrous, Acid Gum
Approval to use Fukadoodas Alpine Adventure has been recieved from Steve Fukuda <
mailto:stevefu@unixg.ubc.ca> himself! To V.K. <mailto:orochi36@hotmail.com> at 
~http://www.crosswinds.net/melbourne/~aeri <http://www.crosswinds.net/melbourne/aeri> 
who gave permission as long as I gavehis page address for his wonderful Rei model. 
Credit to EvilB(Brian Collins <mailto:brian@zono.com>) for the Yohonk model, who also 
sent permission to use this GREAT model!. Emoboy for his Rhino Model, who gave permission
to distribute his model here. The best first model every made Ichabod is included also,
with full permission from Adam Ward <mailto:gixter@home.com>the creater! Credit goes to 
Simon and Crew <chicken@planetquake.com> for the use of the chicken model....Although I 
plan to update it soon to a model that looks more like Chicken.
Thanks to David Tabor for providing hosting....and the whole planet quake team! Especially 
Kerbuffel at the Planetquake technical service desk. Also credits to lottsa oleson, John 
Gordon, and Chris Shelton for allowing us to use their 
models in this game. Also Credit also goes to Chris Hilton <mailto:chilton@scci-ad.com> who 
did the Homing rocket tutorial I used to make the rockets home. Also Gregg Reno 
<mailto:g_reno@voicenet.com> who did the sound code for the locking on of the rockets. 
Special thanks go to my buds Acid Gum, Mcgurn, Ese Casaco, and Nitrous for their help in 
testing the Beta. And of course the famous Zoran <http://www.telefragged.com/eclipse/> for 
porting the code to Solaris for the servers.

Copyright and Distribution Permissions
--------------------------------------
This patch and all the rights to it are public property so don't worry, be happy!

Availability
------------
This modification is available from the following places:
http://www.captured.com/cow&chicken
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  !  "  W  X  þ}xsnid_Z           ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc   !X  Y  m  n          :  ;          @  A          E  F          F  G              þ}xsnid_Z           ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc   !    +  ,  E  F           \  ]                    $  %  H  I                  h  þ}xsnid_Z           ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc   !h  i          Y  Z                %  &          ?  @  s  t  u              2  3  þ}xsnid_Z           ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc   !3          ?  @  m  n  o  z  {          $  %  |  }                M  N          E  þ}xsnid_Z           ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc   !E  F          O  P                      Z   [               !  !  m!  n!  !  !  !  !  H"  I"  "  þ}xsnid_Z           ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc   !"  "  "  "  "  "  "  #  #  a#  b#  #  #  #  #  $  $  $  $  $  *$  +$  Q$  R$  q$  r$  $  $  $  $  $  $  $  $  þ}xsnid_Z           ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc   !$  $  $  $  0%  1%  `%  a%  %  %  %  %  %  %  %  %  &  &  ;&  <&  B&  C&  c&  d&  &  &  &  &  &  &  &  &  &  '  þ}xsnid_Z           ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc   !'  '  _'  `'  '  '  
(  (  a(  b(  (  (  )  )  l)  m)  )  )  *  *  a*  b*  *  *  *  *  P+  Q+  +  +  +  +  S,  T,  þ}xsnid_Z           ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc   !T,  ,  ,  ,  ,  ,  -  -  +-  ,-  }-  ~-  -  -  -  -  -  -  -  -  -  þ                                                                                                                                                                                                              ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc  ] bc     "  7  M  ]      
      !  r      1              i      4      8  g    	  C	  {	  	                                                                                                                                                                                                                                                                                                                       !	  
  2
  
  
  
  #        H    
  ^
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   	           F   Microsoft Word 6.0 Document 
   MSWordDoc     9q                                                                                                                                                                                                                                                                                                                                                                                                                                              