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Title                   : Ultimate CTF v1.0
Filename                : wctf.bsp
Author                  : DieHard83 (William Chang) {Use to Be: William999, SuPeRmAn[WC], IronMaN[WC]}
Email Address           : wchang@hotmail.com
Description             : 2 Bases, Underwater Tunnels, and etc.
                          My first CTF level     
                          A CTF map with entities laid out for
                          Battle of the Sexes mod.
Comments                :Thanks to Spinoza for the great Mod Battle of the Sexes                   
Credits or Thanks	:Lagdaddy, LM textures and env., Wally, Bots, QPed, and the people who help me in the messsage board section of Rust and Bsp Headquarters.
Getting Started		:Put the wctf.bsp in your quake2/baseq2/maps folder
                                                                              
                         Either start your server or join a CTF server
                         as you would normally.

Coming Soon		:The update of this map coming soon... Expect more new maps ex: cities, neighborhoods, towns, battlefields, buildings, pirates, islands, schools, and etc.
			 Including Bigger areas, turrets, Defense features, more traps, more passage ways                                                

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* Play Information *

Single Player           : No, I don't recommend it. It's pretty boring.
Cooperative             : No
Deathmatch              : Yes and CTF
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes (Thanks to LM, Wally, LagDaddy, Bots, and QPed)
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : No

* Construction and Compilation *

Editor			:BSP (by Yahn W. Bernier) (I recommend to try this out= www.bsphq.com)
Base                    :An outdoor field in the middle and 2 Bases between it
Known bugs		:Didn't notice any (let us or me know if you do)
Build Time		:Ahhhhh!!! Took me months to finish my first map, because I do this in my spare time
QBSP			:a minute
QVIS			:a real long time
QRAD			:a very long time
Total Compile Time	:Took Forever (about 5-7)

System			:P233 MMX, 128Mb RAM, Riva128ZX, Win98, Creative SB16

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