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Title                   : Counter Strike
Filename                : sk4_day.bsp
Date Completed          : April 19 1999
Author                  : Mutiny Mapping Guild
Email Address           : n/a

Description             : Medium to large opposing bases. 13 respawns per team so you should have a fairly even chance
			      of not having to kill the defense twice in the flagroom which is designed to get in and out
			      in minimum time. That's not to say however that they won't be waiting and pissed off at the                           			      pad. Turrets at the flag and the cap pads. Two ground entrances and one teleport into the 
			      bases.

Bots/Playtesting        : Tested locally and with Wedge and/or Puff online.

Thanks                  : Spinoza for a great mod!
			    : All the botS server administrators past and present.

Additional Thanks	    : To the authors of Wally, Ty Matthews and Neal White III. Everyone from clan Mutiny whether you 
			      assited with the map or otherwise. To lagdaddy for the turret design. The author of Arghrad, 			      Tim Wright. The author of Qeradiant, Robert Duffy.
				

Installation            : unzip the .bsp to your baseq2 maps dir and add the texture(s)
                          to your bots texture dir (ie. c:\quake2\baseq2\textures\bots)
			 
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* Play Information *

Single Player           :  Sure, go ahead, play with yourself!
Battle Of The Sexes     :  You bet.

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* Construction *

Base                    : New level from scratch
Editor(s) used          : Qeradiant -- Arghrad
Known Bugs              : None known
Build Time              : One week
Compile Log             : 3 hours total
Misc			    : 2805 portalclusters
			      8211 numportals
			      2550 brushes
                          316 entities
Build Machine           : PentiumII 266Mhz with 128Mb RAM

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