**InsNoutS.bsp**

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**Map Overview**

Title:				Ins *N* outS
Authors:			LuckY & CharmS
Date:				20 DeC 98 (*hO Ho ho*MerrY XmaS!)
Contact (email):		ktocLAN@hotmail.com

File Size (of .bsp):		2.79 Mb

Map Description:		This is a little more complex than most of our past maps.
				Many "Ins and Outs" from base to base and flag to flag. 
				
				Two goals in each team's base. One is behind the flag and 
				worth 4 promo/2 team points while the other is worth 
				8 promo/4 team points. However, in order to get to the big 
				goal, your team MUST have a captain AND use teamwork! 
				It is IMPOSSIBLE to get to the big goal on your own!
				There's also a nice turret outside between bases above a lil
				stream of lava. Look for a couple of boobie traps and a 
				couple of secret halls to sneak from base to base. 
				Also 2 hidden quads inside each base and 2 megahealths that
				are also hidden but not very much so.
				In captain rooms there is a spot behind team lasers to store
				the promo key, but they are not impossible to get past (like
				they were in "medieval").
				All in all this should be worth a good pile of frags for
				the holidays!

Much Thanks:			*SpinozA and the rest of the BotS team
				*All other map makers for putting in effort no matter how
				ungrateful and rude people can be
				
Install:			packed into a .zip file. just unzip to
				_:\quake2\baseq2\maps

Playing:			Start up your server or join someone else's. Get gamespy.

Tested:				*Locally only
				*Version 3 Beta 9 (I'm pretty sure)

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**Map Info**

Single Player:			NO
Deathmatch:			NO
Coop:				NO
CTF:				Yes: BotS
New Textures:			Yes (but not since previous texture pack)
New Sounds:			NO
New Models:			NO 

**Compilation**

Editor:				QERadiant (truly the best!) 
Compiler:			Q2Vici (from Virtus Corp.)

Known bug(s):			The outside area between bases is VERY wide. Anyone
				playing withOUT a 3Dfx card will probably experience a very
				little bit of disappearing walls and entities in this 
				area.

Build Time:			Don't know really. Only in our free time on weekends.
QBSP:				?
QVIS:				?
QRAD:				?
Total Compile Time:		3+ hours

System:				P2 233, 32Mb RAM, Pure3dII (by Canopus)

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