=====================================================================

Title                   : Gridlock
Filename                : gridlock.bsp
Date Completed          : 16 Oct, 1998
Author                  : Eric Seay (aka Kevorkian)
Email Address           : Kevorkian@earthling.net

Description             : An urban style map.. not really my strong suit but I thought
			  that I'd give it a whirl.. Medium sized bases.. and a little
			  larger center.. multiple ways to and from the flags.. lots of
			  new textures.. respawns are for the most part unprotected..
			  only two out of six behind a team door..
			  

Bots/Playtesting        : Tested locally only

Thanks                  : Spinoza for a great mod.

Additional Thanks	: Ty Matthews & Neal White III for making Wally..
			  Ty Smith for making a great texture pack and letting the public
			  make use of it..
			  Dan "ruiner" Amthauer & Stefan Escaida for a set of Duke textures
			  of which I used a few..
			  Manny for some more of his converted Quake textures
			  Chaos for the wallpaper that I converted to a texture
			  Matthew 'bushboy' Trow for the pipe tunnel prefab
			  Erik Bennett for the basketball goal prefab

			 : I'd like to add that if you make a map and use any of these 
			   textures please give credit to the respective author.. if nothing
			   else get in touch with me and I'll tell you which are from where..
			   The ones that I made you can do with as you like.. they aren't 
			   that good anyway.. 

Installation            :unzip the .bsp to your baseq2 maps dir and add the textures
                         to your bots texture dir (ie. c:\quake2\bots\textures\bots)
			 I didn't include the sky as it's already in the texure pack on
			 the site.. it's also in the wctf map by diehard83..
                         
=====================================================================

* Play Information *

Single Player           :  Sure.. just try to refrain from shooting yourself in the foot..
Battle Of The Sexes     :  Um, yep

=====================================================================

* Construction *

Base                    : New level from scratch
Editor(s) used          : QERadiant & Arghrad
Known Bugs              : None known
Build Time              : about 3 weeks off and on.. making textures takes me forever..
Compile Log             : QBSP3 Time - ?
                          QVIS3 Time - 1 hour 13 min
                          QRAD3 Time - 1 hour 8 min
                          Total - 2 hours 21 min
Build Machine           : PentiumII 266Mhz with 128Mb RAM

=====================================================================
