**MedievaL.bsp**

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**Map Overview**

Title:				MedievaL * TimeS
Authors:			LuckY & CharmS
Date:				16 NoV 98
Contact (email):		ktocLAN@hotmail.com

File Size (of .bsp):		approx 2 Mb

Map Description:		Like the few maps behind us, this map is a pair of forts
				or 'castles'. A couple of sort-of new features; such as
				walls with one transparent side, the new class spawn points,
				and team lasers in captain rooms to shoo those pesky level 3
				infiltrators off. Also a few secret hiding places and 
				tunnels. 
				Lots of room to run around. Should be lots of fun for all 
				classes!

Much Thanks:			*Spinoza for BotS... and of course the omnipotent v3.0 just
				released
				*{{SK}} for the only BotS servers around (for the most part)
				
Install:			packed into a .zip file. just unzip to
				_:\quake2\baseq2\maps

Playing:			Start up your server or join someone else's. Get gamespy.

Tested:				*Locally only
				*Version 3 Beta 6

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**Map Info**

Single Player:			NO
Deathmatch:			NO
Coop:				NO
CTF:				Yes: BotS
New Textures:			Yes (mostly from 'gridlock' [get the new texture pack])
New Sounds:			NO
New Models:			NO 

**Compilation**

Editor:				QERadiant (really a good editor!) 
Compiler:			Q2Vici (from Virtus Corp.)
Known bugs:			Just a couple with the see thru walls. No biggy. 
Build Time:			Don't know really. Only on weekends.

QBSP:				?
QVIS:				?
QRAD:				?
Total Compile Time:		More than 1ne hour... less than 3hree

System:				P2 233, 32Mb RAM, Pure3dII (by Canopus)

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