**DreamS.bsp**

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**Map Overview**

Title:				DreamscapE
Authors:			LuckY & CharmS
Date:				1 JaN 99
Contact (email):		ktocLAN@hotmail.com

File Size (of .bsp):		1.28 Mb

Map Description:		(FYI: DreamscapE is named this because of the great contrast 
				in colors outside and the soft decor throughout the map.
				This reminds me of a dreamscape.)

				A slightly complex arrangement of halls in each base. Plenty
				of paths to whatever your destination is. There is a hidden
				quad for each team, a megahealth between each base, and you
				had better watch your step or you could fall into one of
				the many pools of lava throughout the map. There are 2 goals
				for each team. The easiest to reach is outside and worth
				2 promos/2 points while the goal behind the flag is worth
				5 promos/3 points; however, in order to open up the bigger
				goal, a teammate will have to be willing to get into a 
				little bit of "hot water" to push the button. 
				With plenty of spots for bodyguards to put lasers, places 
				for snipers to camp, healths for nurses to poison, and lots
				of room for all-out terror, this map will hopefully fufill
				the DREAMS of every class! So have fun, be merry and also be
				free, don't abandon BotS at the arrival of quake 3!

Much Thanks:			*SpinozA 
				
Install:			packed into a .zip file. just unzip to
				_:\quake2\baseq2\maps

Playing:			Start up your server or join someone else's. (Try gamespy)

Tested:				*Locally only
				*Version 3 Beta 11 (I think)

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**Map Info**

Single Player:			NO
Deathmatch:			NO
Coop:				NO
CTF:				YeS: BotS
New Textures:			YeS (Only BotS textures)
New Sounds:			NO
New Models:			NO 

**Compilation**

Editor:				QERadianT (superb![once you learn all of its funcs]) 
Compiler:			Q2Vici (from Virtus Corp.)

Known bug(s):			NonE

Build Time:			About 5-6 HourS (including test compilations)
QBSP:				58 seconds
QVIS:				16 minutes (approx)
QRAD:				30 minutes (approx)
Total Compile Time:		48 minutes 6 seconds

System:				P2 233, 32Mb RAM, Pure3dII (by Canopus)

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