NOTE:  This is a MODIFICATION of the FrogBot by Robert "Frog" Field!!!
       Go to http://www.telefragged.com/metro for the current version!

Title    : Waypoints for the Fribdev1 levels.
Filename : fribdev1.zip, map_fribdev1.qc, fribdev1.txt
Version  : 1.0
Date     : 28 th. of November 1998
Author   : Brian 'EraZoR' Mathiasen
Email    : erazor@get2net.dk
Credit   : Robert 'Frog' Field for the FrogBot.
           ID software for Quake !
           MaNiAc for text file template :)
	     Neophyte for being the first to try these waypoints out :-)
           
Webpage  : www.botepedimic.com/fmods

Type of QC Mod
--------------
Bot             : Kindof
Compilation     : No
Deathmatch      : YEAH !
Teamplay        : YEAH !
Monster         : No
Model           : No
Sound           : No
Weapon          : No
Utilities       : No
Waypoints       : Ohh YEAH !!
Other           : I don't think so... :-)


Format of QuakeC
----------------
unified diff  : Maybe (What the hell IS this anyway ?)
context diff  : Maybe (What the hell IS this anyway ?)
.qc files     : YES !
progs.dat     : You can make your own.


Construction
----------------

Base                  : FrogBot 0.12c source
Build Time            : ~ 1-2 hours
Editor(s) used        : wordpad, preqcc, fastqcc, FrogBot level creator
Known Bugs            : None yet
                        
                        
                        
                        
                        
Description of the Modification
-------------------------------
 This is a support for the levels: fribdev1, fribdev1_2, fribdev1_3.

How to Install the Modification
-------------------------------
1. Open preprogs.src
Insert this line below the map_dm4.qc :
map_fribdev1.qc

2. Open Marker.qc
Find the loadmarkers function.
Above that, you should see some code like this:
void() map_dm4;
void() map_dm6;
void() map_ztndm3;

Insert this line below the map_ztndm3; line:
void() map_fribdev1;


3. IN the loadmarkers function. (Still in marker.qc)
Find the IF-statement that reads:
if (mapname == "ztndm3")
	map_ztndm3;

Below that if-statement, insert this:
if ( (mapname == "fribdev1") || (mapname == "fribdev1_2") || (mapname == "fribdev1_3) ) // This is because there are many versions of fribdev1.
	map_fribdev1;											  // Only changes are the textures. So, there's no new waypoints needed :-)


Author Information
------------------
I'm a 16 year old boy who live in Denmark, and I love FrogBots and Quake-C.

Copyrights and permissions
--------------------------

The FrogBot is a copyright 1998, Robert Field.
The original QuakeC source is Copyright 1996, ID software.
This modification of the FrogBot is a copyright 1998, Brian Mathiasen.

You may distribute this Quake modification in any electronic format as
long as all the files in this archive remain intact and unmodified and
are distributed together.

You may change the files in this archive, as long as you keep this
Copyright section intact and unmodified and they are distributed together.

Disclaimer
----------
The author is NOT responsible of any damage this modification might cause.
Use this software at your own risk. (Though I haven't experienced any problems with it yet :-)