================================================================
Title                   : The Old House - the beginning
Date                    : 27 Aug 1997 (it kinda was finished 9th of July, but
                          there was few major bugs concerning DM [and I had
                          summer holiday! :])
Filename                : oldhouse.bsp
Author(s)               : Mika Piirainen & Jouko Maksimainen
Email Address           : mpiirain@pelu.jns.fi & kingiz@learnet.freenet.hut.fi
Home Page               : pelu.jns.fi/~mapiirai/ (actually it's my brothers :)
Snail Mail Address      : Mika Piirainen
                          Viritie 1 b 10
                          80160 JOENSUU
                          FINLAND

                          (I think Jouko's isn't necessery to include...)

Description             : You step through the gate to yard of old house.
                          CLANG! The gate closes behind you! Uh oh, what
                          the only way you can go is straight forward.
                          You firmly grip your shotgun and take the hard
                          first steps to unknown...
                          
                          Old House is start level of our forthcoming episode
                          Paralyzed.
                          
                          Jouko got the idea for this level (and episode too),
                          made the base and I finished it. 
                          Next level is called The Village (zip file is
                          village.zip [logical, huh? :])


Additional "Credits" to : Bill Gates for Win95! ;)

Real credits:             Yahn Bernier for BSP
                          id for Quake (hmm.. everyone wants to thank them!)
                          Deadmeat for excellent BSP tutorials!
                          (taught us to make levels)
================================================================

* Play Information *

Single Player           : The Main Purpose Of This Level
Cooperative             : Yes, 4 starting points
Deathmatch              : Yep, for small amount of players, abt. 6 starts
Difficulty Settings     : Yes
New Sounds              : No.
New Graphics            : No..
Demos Replaced          : None... (download deathmatch demo from my homepage
                          [see URL above])

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP 0.73b (new versions suck :)
Known Bugs              : None!
Build Time              : 23 hours or so
                          
Texture Wad used        : base.wad;medieval.wad;metal.wad;wizard.wad
                          (don't know if it contains textures from all the
                          wads, but they all were included in bsp.ini)
Compile machine         : P120 overclocked to 133 (with 32 mb ram)
QBSP Time               : 74 secs
Light Time              : 37 secs 
VIS Time (with -level 4): 4111 secs
Brushes                 : 551
Entities                : 97
Models                  : 35

* Other Info *

New levels for this episode are under work.

Get Mika's Doom][ DM-levels dedmatz.zip and wow.zip from cd-rom.com!
                             (4 levels)     (1 level)

* Copyright / Permissions *

You may NOT use this level as a base to build another levels.
You may distribute this level in Internet/BBS's unless you don't
charge money for it. If you want to use this level in CD-ROM collection
or something like that, you must mail to us. We also want two of those CDs.

You MUST include this text file as it here is.

* Where to get this level *

ftp: cdrom.com (and its mirrors, I think...)

BBS's: MBNet (it's in Finland)
