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		-The Boilerhouse-
	   DEATHMATCH LEVEL FOR QUAKE II
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Level last updated: 31.01.98
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*title: The Boilerhouse (V1.0)
*Filename: KTDM8
*Author: Andrew Palmer (Thanatopsis)
*E-mail: andrew@palmernet.demon.co.uk
*Homepage: http://www.martin8.clara.net/ktimpakt
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*Single Player: Nope
*Co-operative: Why?
*Deathmatch: Yep (2-6, 8 spawn points)
*Teamplay: Er... Maybe (2 on 2)
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*Installation: This level has two new textures
which you will need to install to get the map to
run correctly. It is included in this .zip file.

First install the map by unzipping ktdm8.bsp
into your /quake2/baseq2/maps directory. Next
create a subdir in your baseq2 called textures.
You will then need to create another subdir
called ktimpakt. The directory should look 
something like /quake2/baseq2/textures/ktimpakt.
Extract the *.wal textures into this new
directory and then run the map as normal.
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*Level Info: My second Quake II map and also my
second map for the KT-imPAKt deathmatch pack I
am working on with Martin "Killer" Kilcoyne.
You can find out more on this wonderful pack
by pointing your browsers at:
http://www.martin8.clara.net/ktimpakt

The level is fairly small and is set in a
futuristic boilerhouse. There are lots of guns
in this particular boilerhouse and the idea is
that you (the player) uses the guns to kill
other people. Gee, you can't tell I'm writing
this ate at night can you? :) Look, for more
in depth information, head over to the
KT-imPAKt homepage and read the guide which
is found on the info page. OK?
*Intermssion: Of course
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*Basis: Totally new. I got a little inspiration
from Headshots Wasted and Killers The Rust
Bucket.
*Build Time: 2 weeks
*Editor Used: Worldcraft 1.6a (woohoo!)
*Compile System: K6200 with 64mb RAM
*Compile Time: 30 miutes, more specifically:
	QBSP  = 48 seconds
	VIS   = 779 seconds
	LIGHT = 779 seconds
what are the cances of light and vis taking 
exactly the same time!? hehe :)
*Map Information: Solids = 1319
		  Faces  = 7869
		  Solidentities = 2
		  Pointentities = 200
*Speed Info: Most of the map has very low
r_speeds. You never get much above 500 anywhere
and they are mostly around 300. With a voodoo
card (recommended) the map should run perfectly.
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If anyone knows about any servers running this
map, or any of my other maps (see below), please
tell me by emailing me at:
andrew@palmernet.demon.co.uk
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*Previous work, all available from my clan 
homepage, map source available from my homepage
at: clans.quake2.co.uk/dystopia/thanatopsis
The number is the score on MPQ or in the case
of APQ2DM1 at The Boomstick Joint:

Quake I:  APDM0 - The tower (not reviewed)
	  APDM1 - The furnace (4/5)
	  APDM2 - The Underground Base (3.5/5)
	  APDM4 - The Lava Pools (4/5)
	  APDM5 - Castle of Carnage (4/5)
	  APRA1 - Shattered Nerves (not reviewed)
Quake II: APQ2DM1 - Sandstone Crypt (8.6/10)
	  KTDM8 - The Boilerhouse

Duke 3D:  The_Base - The Base (not reviewed)

(you cannot get APRA1.zip or the_base.zip anywhere
except by emailing me with a request, I didn't see
the point of releasing them. APRA1 is for Rocket
Arena and is untested and the_base is a single
player Duke3d level which was my first ever level
and isn't bad at all for a first attempt.)
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*Additional credits:
-Martin Kilcoyne for making KT-imPAKt with me and 
coming up with the cool name for it :)
-ID Software for the obvious Quake II (and Quake)
-Ryan feltrin for the pretty damn good Eraser Bot
-Anyone else that deserves some credit for this 
level that I have missed out
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