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Date:  1/17/99

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Title                   : Gibcity_2
Filename                : gib2r2.bsp
Version                 : Revision 2

Author                  : Wayne W. Smith "AKA [21+]Sarge"
Release Date            : 1/31/99
Email Address           : wsmith@accessgate.net


Description             : This level is the first in a new series of city
                          maps.
                          This level is based on the popular Fragtown level
                          series by Bruce Oberleitner AKA Demolition Man.

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Additional Credits to  : Vernon T. Mason AKA Dragon[slo]
                         Spacie of Clan 21+ - Beta Tester
                         Brandon of Clan 21+ - Beta Tester
                         Demolition Man - Author of Fragtwn levels - Inspiration
                         Darkmiss - Sky textures
                         Mats"Ruskprick"Holm - Texture ideas
                         Mapdepot.net - Action Quake Site - Level ideas
                         RiscChip - Tutorial on texture making
                         Telefragged.com/Wally - Texture editor
                         Neal White III - Wally tutorial
                         Virtus Corporation - Deathmatch Maker2 - Editor
                         Richard Neff - Editor tutorials
                         Deathed - Editor site

Special Note           : Special credit goes to my wife Jacalyn, son WES, and
                         daughter JES for putting up with a 40+ obsessive map
                         maker.
 
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* Gameplay Information *

Game Version            : Quake2
Single Player           : Yes  # (of starts) = 1 For Testing
Cooperative             : No
Deathmatch              : Yes  # (of starts) = 8
Difficulty Settings     : No
New Sounds              : Yes  (Serf_Cowboy_Solution & William Rude)               
New Textures            : Yes
New Graphics (LMPs)     : No
New MDLs                : No
Demos Replaced          : no

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* Game Construction *

Base                    : New level from scratch
Editors used            : Virtus Deathmatch Maker2
                        : Wally
Build Time              : Eight weeks
Known Bugs              : None
Compile machine         : Compaq DeskPro 4000; Pentium II 266; 384MB RAM;
                          2-3dfx Voodoo2s
Bsp time                : 96 seconds
Vis time                : 20216 seconds
Rad time                : 2151 seconds
Total compile time      : 6 hours  14 minutes  35 seconds

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* How to use this level *           

    Here's what you need to do to install this level:

      Extract the Zip file to one level above your Quake2 directory


    If the paths do not work extract each file as shown below:

      Extract the "bsp" file into your Quake2\baseq2\Maps directory
      Extract the "wal" files into your Quake2\baseq2\Textures\e8u2 directory
        (You must add the directory "e8u2" within the Textures directory)
      Extract the "pcx & tga" files into your Quake2\baseq2\env directory
      Extract the "wav" file into your Quake2\baseq2\sound\gibsd directory
        (You must add the directory "gibsd" within the sound directory)

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* Copyright and Permission Information *

Authors MAY use this level as a base to build additional levels without
giving me any credit.  This level may be distributed over the internet
and/or BBs systems.  You MAY NOT put this level on any Compact Disk or
Diskette for distribution in any way without permission from the author
of the present work or works.
 
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Other Items by Author:

Either available now or coming soon.


Quake 2

Park_Kill                - Bot_Arena Level
Combat_Zone              - Level based on the "Combat" television series
Az_Tek                   - Level based on Turok2
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