Assault Quake3 - A Quake III Arena Team CTF Modification 
Copyright (C) 2000 by Assault Team

http://www.captured.com/assault

Version: 1.0 Final Release

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Installation
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Extract the zip file to your Quake3Arena directory with Use Folders option 
Enabled. 


To start a a listen server, click on Start-Run and add the following line:
"d:\quake3\quake3.exe" +set fs_game assault +set g_gametype 5 +map q3ass1


To start a a dedicated server, click on Start-Run and add the following line:
"d:\quake3\quake3.exe" +set fs_game assault +set dedicated 1 +set g_gametype 5 +map q3ass1


Change "d:\quake3\quake3.exe" to where you installed Quake3, keep the " "
For example, if you installed Quake3 into c:\program files\quake III arena you
use the following line:

"c:\program files\quake III arena\quake3.exe" +set fs_game assault +set g_gametype 5 +map q3ass1


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Features
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- Assault Mode 
- Sudden Death, Overtime and Stalemate
- Weapons selection
- Ammo, Armor and Health regeneration
- Bot support and improved CTF AI
- Autoexecing of map specific cfgs
- Best weapon cmd
- Custom map entities
- Female Sound Announcer
- 5 new maps

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General Info
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The objective of this mod is to force teams to attack in large groups and this is
accomplished through the Assault Mode feature.
When a team caps, instead of getting a point, Assault Mode starts.
During Assault Mode the other team has to touch the flag to abort.
After half the time the defending team gets 1 point and if they withstand the
entire Assault, they get another 2 points.
The main idea of the mod is rather primitive actually: Extreme Slaughter.
Yes, that's right, all we aim at, is for you to feel the adrenalin pumping and
get that sickening, feverish feeling of madness when you play in the chaotic, 
bloodfilled and corpse overflowed world of Assault!

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Maps
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Map	 Title			   Author
Q3ASS1 - Golem-Eye Gardens 	 - Daniel "Nybec" Gustavsson
Q3ASS2 - Zenith            	 - Magnus "Spiike" Rosberg
Q3ASS3 - Respawned from the Void - Kristian "Overlord" Holm
Q3ASS4 - Fort Mumin 		 - Kristian "Hallick" Wernersson
Q3ASS5 - Clouddancers 		 - Magnus "Spiike" Rosberg

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Map Rotation
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Is implemented in the mapcfg/q3ass*.cfg files.

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Bots
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Bots are only recommended as a supplement to fill out teams, not to form an entire team.


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Server Variables
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Command			Default		Description

ass_g_assaulttime	60		How long in seconds Assault Mode shall last
ass_g_SDtime 		300		How long in seconds Sudden Death shall last		

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Client Variables
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bestweap		-		See below

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Bestweap
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Syntax: bestweap <weapon priorities> 

The bestweap command makes it easy to switch between your favourite weapons. 
It tries hard to switch weapons, meaning that if you already use the best 
weapon it will switch to your second best weapon. The priority string is read 
from left to right with highest priority to the left. Each weapon has a 
corresponding character (case sensitive) which should be used in the priority string: 

Weapon 			Character 
Gauntlet 		a 
Machinegun 		b 
Shotgun 		c 
Grenade Launcher	d 
Rocket Launcher 	e 
Lightning Gun 		f 
Railgun 		g 
Plasma Gun 		h 
BFG10K 			i 
Grappling Hook 		j 

Example
bind q bestweap ehcba 

If you're not using the rocket launcher but you have it the command will make 
the RL your current weapon. If the RL already is your current weapon it will 
try to switch to the plasma gun, shotgun, machinegun or gauntlet in that order. 
The next time you issue the same command it will switch back to the RL. 

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Map Specific CFG-files (For server admins)
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In the assault/mapcfg folder you will find a default.cfg. This file is executed 
first at each level load. After that file is loaded, Assault looks for a cfg-file 
matching the level name and executes it. We added this feature to make life
easier for server admins who wants specific settings for specific maps.

Example:

You want all maps to have a timelimit of 20 mins. Edit default.cfg and add the
line to set the timelimit (set timelimit "20").

But then you think, Q3CTF4 really sucks, I want to have a 10 min timelimit there.
Well, just edit q3ctf4.cfg and add the line there (set timelimit "10").

You can add cfg-files for new maps as well, if there is a file named <level>.cfg 
it will get executed. If there isn't a file, you will get an error message on the
console (couldn't exec mapcfg/<level>.cfg).

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Building your own Assault map
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Two new entities:

team_ASS_bluespawn
team_ASS_redspawn

Put these where you want that team to respawn during Assault Mode (the attacking team).
You can copy team_CTF_redspawn for example and just change the classname.

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Team
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- Project Head
Henrik "J_Lucius" Johansson 

- Programming
Peter "Riv" Engstrom

- Level Design
Daniel "Nybec" Gustavsson
Kristian "Overlord" Holm
Magnus "Spiike" Rosberg
Kristian "Hallick" Wernersson

- Sound Design
Will "Ramification" Townsend

- Web Design
Kristoffer "teXMex" Malvefors

Contact us at: assaultteam@hotmail.com

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Disclaimer
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We have not intentionally added any malicious content to this 
application. We will not take any responsibility for your system crashes, 
damage, or any loss of data. This modification is in no way associated with 
Activision or id Software.

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Copyright / Permissions
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You may freely distribute this archive (and associated information) 
as longs as it remains intact and unedited. For commercial distribution or 
distribution on CDs, you must have our written permission first.

Quake III Arena (Quake III Arena is a registered trademark of ID Software, Inc) 