======================================================================
Title          : Cacophony
Filename       : as2m7.bsp
Author(s)      : Rich "Publius" Tollerton <rtollert@tranquility.net>
                 Charles "Myrkul" Kendrick <myrkul@myrkul.org>
Description    : A Q2CTF map written for the Expert Quake project.
                 Features extensive use of complex terrain and other
                 advanced gameplay techniques.
Homepage       : http://www.planetquake.com/expert/
Additional Credits : Playtesters from various Expert clans
                     Tony "*this" Distler (suggestions)
======================================================================

* Play Information *

Recommended Game  : Q2CTF (any variant that supports Threewave flags)
Number of players : 6-12
Comments          : There are no secrets.  There are no places for flag 
                    carriers to hide.  There are no bottlenecks.  This
                    map uses a "ladder" topology so that there are spots 
                    where a player can stand and be sure of seeing a 
                    carrier go by.

* Construction *

Base       : expctf2, a Quake1 CTF map written by Charles "Myrkul" Kendrick
             and Rich "Publius" Tollerton. expctf2 was based on base32,
             a map written by American McGee and Christian Antkow at id
             software. base32 was based on the id maps e1m1, e2m1, and e3m1,
             all of which were written by Johm Romero at id software.

             Look hard and you just might find 2 brushes from expctf2..

Build Time : 7 months

Compile Times:

System		   : Pentium 166Mhz, 80MB EDO DRAM (last 16MB not cached)
qbsp3 -fulldetail  : 801 seconds
qvis3 -level 4     : 364 seconds
qrad3 -extra       : 1561 seconds


Programs used : BSP 0.93 and Worldcraft 1.6, Arghrad 1.01, qbsp3 and qvis3
                modified by Steven Boswell (additional information at
                http://wdunltd.ml.org/whatis/Quake2/bspvis.html),
		gddqbsp3, gddqvis3, GNU Make 3.73 from DJGPP2 distribution,
		custom Makefile for building maps, custom C program for 
		texture munging

* Copyright / Permissions *

This level is (c) 1998 Rich Tollerton and Charles Kendrick
You may not include or distribute this map in any sort of commercial 
product without permission from the author.  You may not mass distribute 
this level via any non-electronic means, including but not limited to 
compact disks, and floppy disks.
