#
# L-Fire CTF
#
# This file defines the custom map loop.
#
# Any line that does not begin with an equal sign (=) is ignored.
# By convention, a pound sign (#) is used to begin a comment.
#
# Any line that starts with an equal sign (=) is a map line. Duplicate map
# lines are not allowed.
#
# This file is read every time a level ends to determine the next map to run.
# If you want to use map loops, make sure you have a "set maploop 1" line
# server's configuration file (usually server.cfg).
#
# When the server starts, the map specified at the end of your server's
# configuration file is always run first, so you might as well start your
# loop with the same map.
#
# If you manually change the map at the server to a map that does not
# exist in the loop, the loop will start at the beginning when the
# manually changed map ends.
#
# If you manually change the map to a map that DOES exist in the loop,
# then when that manually changed map ends, the server continues with the
# next map in the loop.  For example: you have a map loop with maps named
# x1, x2, x3, x4, x5. If the current map is x2, and you change the map to x4,
# then when x4 is done, the server will continue with x5.

=q2ctf1
=q2ctf2
=q2ctf3
=q2ctf4
=q2ctf5

# End
