Welcome to Allstar2

> Allstar2 is an exciting, new development in the world of Quake 2 Capture the Flag. Like All-Star CTF for Quake 1, Allstar2 is a collaboration between some of the best and brightest in the CTF community. The first release of Allstar2 contains 7 new Q2 CTF levels from some very talented level designers. The mod also integrates four great version of CTF and makes setting up a server as simple as a mouse click. For the latest news on Allstar2, be sure to visit both the Allstar2 homesite and Captured.Com.

> Installation

> Using Allstar2 is fairly simple. This .zip files contains all of the basic files for Allstar2, both client and server, with a couple of notable exceptions. Use a program like WinZip to unzip this file into the drive that contains Quake II. Be sure you preserve the directory structure when unzipping. The next step is to make sure you have previously downloaded and installed the client files for Quake 2 CTF, which can be found on the files page of Captured.Com. There are additional levels that that you will need to download for a couple of the mods, and they will be clearly identified below. IMPORTANT NOTE: Since the instalation of Allstar2 is actually the installtion of 10 different mods, you can ignore the installation instructions for the individual mods, except where noted below.

> Running the server

> Allstar CTF supports 10 different types of CTF, and it is very simple to run a server with each of these types. Inside the Quake2/ctf/ directory you will find a program called Allstar2.exe. When you run this program, you will be able to select the version of CTF you wish to run. There is also an option for running the server as either dedicated or as a listen server. Make your selections and click "launch server" to begin the server. The documentation for the different types of server, contained in folder bearing their names, will explain how to make changes to the server.cfg files to alter the server settings. Please note that the Allstar2 server setting are generally contained in files named "server1.cfg" within the same folder. You must consult the documentation for the individual mods for information on how to change the default settings for that mod.

> The Levels

> These are the amazing new levels included in Allstar2:

as2m1 - Lil' CTF | Matthias Worch of Ritual Entertainment
as2m2 - The Warzone-Quake II | John "Tattoo" Schultz, recreating ctf2m2-The Warzone, also by John "Tattoo" Schultz
as2m3 - Fort Lingrin | Charlie "Wieder" Wiederhold of Ritual Entertainment
as2m4 - Not-So-Forgotten Mines | Martin "Entity" Labelle, recreating ctf4-Forgotten Mines, originally by Brian Wight
as2m5 - Reservoir | Pete "Dolomite" Slack
as2m6 - The StrongBox Remix | Neil "GRiFTeR" Shaw, recreating ctf8-The StrongBox, originally by Brent "[Drizzt" McLeod
as2m7 - Cacophany | Rich "Publius" Tollerton and Charles "Myrkul" Kendrick, recreating expctf2 - Expert Base, which was based upon Base32 by Christian "Disruptor" Antkow, which in turn was based upon several maps by John Romero.
as2m8 - Mine War | Dale "Midiguy" Bertheola

> The Mods

> Version 1.00 of Allstar2 increases the amount of mods supported from 4 to 10. The absolute latest versions of these mods have been added to Allstar2, but you should still check the respective websites to see if the mods have been updated since this release.

Mod | Readme | Additional Files
Classic CTF - 1.0 | Documentation | No additional files required.
eVolution CTF - 1.0a | Documentation | No additional files required.
Expert CTF - 2.4 | Documentation - Note that there is additional documentation in the /readme/expert/ folder | No additional files required at this time. Levels for Expert are currently being tested.
LaserMine CTF - 2.0 | Documentation - Note that there is additional documentation in the /readme/lasermine/ folder | No additional files required.
L-Fire CTF - 0.88 | Documentation - Note that there is additional documentation in the /readme/lfirectf/ folder | No additional files required.
NIQ CTF - 1.9a | Documentation - Note that there is additional documentation in the /readme/niq/ folder | No additional files required.
Threewave CTF for Quake II - 1.09 Beta | Documentation - Note that there is additional documentation in the /readme/threewave/ folder | Yes. The Threewave client file is the foundation upon which all of these mods are built, and must be downloaded and installed. You can find the file here.
ThunderWalker II: Rolling Thunder - 2.0 Beta 3 | Documentation - Note that there is additional documentation in the /readme/thunderwalker/ folder | Yes. There are over a dozen levels for TW II, and they can be downloaded as a separate file here. Please note that this file only contains the levels from TW II and is only required if you wish to play on TW II servers.
UNR ClanWar - 2.0 Beta | Documentation - Note that there is additional documentation in the /readme/clanwar/ folder | No additional files required.
Weapons Factory - 3.1 | Documentation - Note that there is additional documentation in the /readme/wf/ folder | Yes. The Allstar2 Front End supports the Weapons Factory, but none of the Weapons Factory client files have been included with Allstar2. The client files can be found at the Weapons Factory website. There are new levels being created constantly for WF, but they must be downloaded separately. You can find all of the custom WF levels on the Weapons Factory website. These maps are only required if you wish to play on a WF server.

> Please the documentation included with each mod for full details and features. It should be noted that Allstar2 is not in anyway associated with either Threewave or id Software.

> Copyright and Distribution Permissions

> Allstar2, the Allstar2 Frontend, and All-Star CTF are the intellectual property of Brand X Software, Inc. The compilation of programs comprising Allstar2 is subject to a copyright held by Brand X Software, Inc. The program may be freely distributed on the internet, provided that all original documentation is included in the distribution, but may not be sold or distributed by other means without express written consent. The separate programs contained within this compilation are also subject to separate copyrights and similar restrictions.