
What's New
==========
[Q] =  Change to non-QuakeWorld code
[QW] = Change to QuakeWorld code

Homepage: http://loc.gamesnet.net/ctfplus

Since Version 1.2
-----------------
[Q]  Added CTF4.21 support.
[QW]

[Q]  Integrated The Gatherers patch.  This requires the CTF+ ClientPak.
[QW] Allows you to see the weapon a player currently has selected.
     Totally cool.  Teamplay #4096 enables this option.

[Q]  Added Competition Mode.  This is my take on ClanRing, and replaces
     my old technique of admin enforced teams (which really blew).  When
     active, players will be able to setup games on their own.  Timelimit,
     number of players per team, and map can all be set by the players.
     Teamplay #8192 enables this option.

     Please read the documentation for more information on using
     Competition Mode.
     
[Q]  Added ejected powerups upon player death.  If a player has: Quad,
[QW] Invisibility, or the Radiation Suit, it will be tossed upon death.
     The powerup(s) will remain for 30 seconds, or until someone picks
     them up... whichever comes first.  Upon pickup, the amount of time
     the powerup has remaining will be displayed.  Teamplay #131072
     disables this option.

[Q]  When weapons and pickups are disabled, players will not be able to
     take damage and can still hook.

[Q]  When camming, the person being cammed is no longer informed when
     someone starts to cam them.

[Q]  When camming, the name of the player you're camming is displayed
     above the status bar.

[Q]  When a player dies their weapon will be tossed seperately from
[QW] their pack.

[Q]  Items (packs, weapons) are now removed after 1 minute instead of 2.
[QW]

[Q]  Runes are now respawned after 1 minute instead of 2.
[QW]

[Q]  If rune tossing is enabled, players can now only toss a rune once
[QW] per life.

[Q]  When hooking, you will no longer take "extra" damage from falls.
[QW] You'll still take damage for a fall that warrants it.  A good example
     of this is map CTF1 while hooking down the stairs outside of either
     base...  You'd take damage as you hit each of the steps.  No longer.

[Q]  Added support for the CTF Expansion Pack maps in Competiton Mode.

[Q]  Fixed a bug which allowed you to move forward while hooking into a
[QW] windtunnel (before your hook attached).

[Q]  While observing in Competition Mode, +jump will move you between the
     various spawn/intermission points...  In case you get stuck.

[Q]  Fixed a bug that would allow cameras to produce extra runes in the
     game on rare instances.

[Q]  Completely re-wrote the camera code again.  Should be smoother and
     better.

Isn't that enough?  I probably forgot something...


Since Version 1.1
-----------------
[Q]  Added rune tossing.  Use impulse 26 to toss a rune.  This can be
[QW] enabled or disabled via the teamplay variable.  Teamplay #65536
     enables this option.

[Q]  Added an oxygen meter.  This will appear only when underwater.
[QW]

[Q]  Raised the camera height.  This should give you a better view of
     the action.

[Q]  You should be able to cam any player now.  There was a problem
     relating to characters in players names causing them to not be
     cammable.

[Q]  The camera should no longer allow the player to be obscured from
     view.

[Q]  The camera will now do a better job of looking directly at the
     player.  This was mainly noticable when a player was dead and the
     camera was rotating around the corpse.

[Q]  Fixed a camming bug that would cause the camera rune display to
     inaccurately display a rune for cammed players that didn't have a
     rune.  This only happened when switching from a player with a rune
     to one that didn't have one.

[Q]  Increased the amount of damage lightning does to players when shot
[QW] into the water.  It's now 5 points.

[Q]  Fixed a bug that would cause the MOTD to not display on the CTFSTART
     map.


Since Version 1.0
-----------------
[Q]  I completely re-wrote the camera code from scratch.  This is due to the
     fact that the camera code from CTF4.0 could (and would) crash your
     server.  This no longer occurs.
[Q]  Completely fixed camera jitter (the beauty of a re-write).
[Q]  When camming a player that is dead, your camera will circle the players
     dead body until the player respawns.
[Q]  While observing or camming, you will now see the status display when
     the MOTD is not visible.  This will allow you to see flag status.
[Q]  When camming a player, you will now see what rune that player is
     carrying.
[Q]  Fixed a problem in the MOTD which would cause the resolution impulses
     to not display in certain circumstances.
[Q]  Um, well the admin function for Disable Weapons/Pickups was broken
     quite nicely.  This worked fine before porting all the code to
     CTF4.1,   but since I didn't document my change it got lost in the
     port.  Anyways, this now works perfectly.  And you can even see the
     option on the admin menu! (what a concept ;)
[Q]  Fixed an old bug of CTF's, which is the "body-slamming" Quake-d00d
[QW] bug...  Or commonly referred to as the "how do you slide?" bug.
     This bug caused the player to appear to slide across the floor.
     I actually know how to reproduce this bug consistently now, so watch
     out...  I may be sliding into your base on non CTF+ servers!  :)

Initial Release after Rename
----------------------------
Renamed the patch.  CTF4.1+ Version 1.0 was formerly known as
  TeleWeapons v2.4.

[ CTF ]

Integrated with CTF4.1.
QUAKEWORLD SUPPORT!
Added the camera code from CTF4.0 into CTF4.1
Modified the camera code to allow: player selection, become
  observer, reduced (hopefully eliminated) jitter.  The camera
  will always stay in follow mode, and will never switch to
  flyby.
Observers can become cameras.  Teamplay #16384 will turn this
  feature off for clan matches, or whatever the reason.
Removed teamplay option to disallow weapon switches on item
  pickups.
Weapons switches will now never occur on a pack pickup.
Increased the amount of damage incurred from the lightning gun
  being shot into the water to 3 points (was 2).
Players can now hook into windtunnels.
Teamplay #32768 will now disable the teleportation of weapons.
  This can be changed during gameplay.  In order for the
  teleporters to not be so "picky", you will need to restart
  the current map, or switch to another map.
When visible observers join the game, the vore ball will no
  longer remain where the player was when he/she joined a team.

And there's probably other stuff I forgot about.
