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*** Testmap for the Capture And Hold MOD, Version 0.10 ***
**********************************************************


This is version 0.10 of the Capture And Hold testmap. 
Use this map as an explanation of how to work with the 
Capture And Hold entities.


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The following Capture And Hold entities are integrated:
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 - caphold_redspawn
 - caphold_bluespawn

 - caphold_button_capture1
 - caphold_button_capture2
 - caphold_button_capture3 

 - caphold_trigger_capture1
 - caphold_trigger_capture2
 - caphold_trigger_capture3

 - caphold_target_capture1
 - caphold_target_capture2
 - caphold_target_capture3

 - caphold_button_team
 - caphold_trigger_team

New powerups, items and weapons will be added later, when 
they are supportet by the Capture And Hold game.



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Questions, suggestions, comments?
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Email me: m.q.mailbox@gmx.net

Please, DON'T ask questions like "How do I make a room?" 
etc. There are great tutorials about general Quake3 
mapping available on the following sites:

 - http://quake3.qeradiant.com/tutorials.shtml
 - http://www.qeradiant.com/tutorials.shtml
 - http://qw3.gamedesign.net/
 - http://www.qeradiant.com/files.cgi?dirin=Docs/ (q3radiant Manual)

You can also visit our Capture And Hold Forum on 
http://www.planetquake.com/caphold/forum.html and diskuss
problems with other mappers or me in this forum.


