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*** Action Capture & Hold for Quake3  ***
***          Version 1.01             ***
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1.) What is Action Capture & Hold ?
2.) Setting Up
3.) Info for mappers
4.) Where can I get latest updates / Contact
5.) Fixes/Additions/Changes 

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1.) What is Action Capture & Hold ? 
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    Action Capture and Hold is a new modification of Quake 3. 
    As known from other team-modifications, like team-deathmatch or
    capture the flag, there are two teams fighting against each other.
    Read this passage to find out more about the special gameplay of
    Capture and Hold.

    The main idea of Capture and Hold is to occupy certain rooms and to
    keep these rooms, which means, defending rooms against the enemy
    team. Captureable rooms are marked with flags. These rooms have to be
    captured by running over a capture-point. The concept of holding a 
    room should be clear, kick your enemies in their asses, so they won't
    be able to infiltrate your base. You will see the status of the rooms
    in your extended HUD. An uncaptured room (all room at the beginning
    of the game) will have white flags. Once a room is occupied by a
    team, the flag color will become the respective teams color.

    After making the team-selection you'll join the game automatically, which
    is quite easy: occupy as much rooms as possible. The game will
    automatically recognize your teamcolor and define the room as the
    property of your team - just as long until your team looses the room
    against the enemy. Every ten seconds your team will receive teampoints.
    Each player capturing a room - which means each player who pressed the
    capture-button - will receive a bonusscore. The amount of the bonus and
    the teampoints delivered by the occupied room depend on how difficult it
    is to occupy the room: the harder to occupy (and the better to defend),
    the less teampoints and the higher bonusscore will be given (higher bonus
    for a difficult occupation, lower teampoints for an easy defence).

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2.) Setting up
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    Capture & Hold needs the Q3 PointRelease from Januar 13, 2000 or later !

    Unzip the content of the zip - file to the quake3 directory.
   
    To start a C&H server, use the following command line:
    quake3.exe +set fs_game caphold +exec caphold.cfg
    If you want to setup the server, just modify the caphold.cfg.
   
    To play a single game or connect to a server, use this command line:
    quake3.exe +set fs_game caphold

    If you have the Point Release v1.16i or later, you can launch Quake3 and
    choose "Capture & Hold" from the "MOD" - Menue

    New variables Commands :
	
    capholdlimit "300"   set capholdlimit on a server (0 is no limit)    

    ch_drawFlags "1"/"0" switch the Flags on the Hud on/off
    ch_drawScore "1"/"0" switch the Teamscore on the Hud on/off
    

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3.) Info for mappers
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    There are a few new entities for Capture & Hold and also a new entities.def
    file for the Q3radiant Editor. This file is available at our homepage. For more 
    information about entities and making maps visit our site or e-mail us.
    
    If you are interessted in making maps for Capture & Hold and have any question about mapping,      
    sign up for our forum. There is a special mapping board available, where you can discuss with 
    our team mappers.
    

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4.) Where can I get latest updates / Contact
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    Latest Updates at : www.planetquake.com/caphold
               
    For general information, coding or bug-reports mail to
    mc_killer@planetquake.com

    For questions considering creating maps or bug-reports (considering Maps)
    m.q.mailbox@gmx.net

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5.) Fixes/Additions/Changes
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  Version 1.01
    - Added new map q3ch3 "Vile Outpost" by Buccaneer
    - Only caphold-maps will be shown in the select map-menu.
    - No other gametypes than C&H can be selected 
    - The C&H logo was added to the main menu
    - The sourcecode now bases on ID's version 116n  
    - If cg_draw3DIcons is set to 0, you will see 2D icons in the HUD.

  Version 1.0
    - Added new map q3ch2 "High Noon" by M.Q.
    - Standart CTF - Maps are supported now
	Map Q3CH1
    	  - renamed "Telepoter Room At The Very Top" to "Upper Teleport Room"
    	  - added ammo_grenades
    	  - teleporter attribut changed to solid    
    	  - corrected one position of an spawnpoint
    
  Version 0.8
    - First release 