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*** Capture & Hold MOD for Quake3 Version 0.80 ***
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1.) What is Capture & Hold ?
2.) Setting Up
3.) Info for mappers
4.) Where can I get latest updates / Contact

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1.) What is Capture & Hold ? 
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    Capture and Hold is a new modification of Quake 3. 
    As known from other team-modifications, like team-deathmatch or
    capture the flag, there are two teams fighting against each other.
    Read this passage to find out more about the special gameplay of
    Capture and Hold.

    The main idea of Capture and Hold is to occupy certain rooms and to
    keep these rooms, which means, defending rooms against the enemy
    team. Captureable rooms are marked with flags. These rooms have to be
    captured by running over a capture-point. The concept of holding a 
    room should be clear, kick your enemies in their asses, so they won't
    be able to infiltrate your base. You will see the status of the rooms
    in your extended HUD. An uncaptured room (all room at the beginning
    of the game) will have white flags. Once a room is occupied by a
    team, the flag color will become the respective teams color.

    In the main release of Capture and Hold you will be able to play 
    certain characters, so called classes. Each class has several abilities
    (can use a certain weapons) and/or specials, e.g. the Sniper is a weak,
    fast person, made for sneaking into the enemys area and cutting down 
    the foes from a dark, safe and hard to locate place. But don't get into
    close combat as a sniper, it won't be fun ! 

    After connecting to a server you will have to choose a team and your 
    player's class (This feature will be implemented in a later Version). 
    This means you have to decide on the Blocker, the Sniper, Mr. Storm 
    or the Medic. Choose well! It would be wise to discuss the composition 
    of your team with your teammates before selecting classes (a well
    balanced team will be more successful than an unorganized pack of 
    Mister Storms).

    After making the selections you'll join the game automatically, which
    is quite easy: occupy as much rooms as possible. The game will
    automatically recognize your teamcolor and define the room as the
    property of your team - just as long until your team looses the room
    against the enemy. Every ten seconds your team will receive teampoints.
    Each player capturing a room - which means each player who pressed the
    capture-button - will receive a bonusscore. The amount of the bonus and
    the teampoints delivered by the occupied room depend on how difficult it
    is to occupy the room: the harder to occupy (and the better to defend),
    the less teampoints and the higher bonusscore will be given (higher bonus
    for a difficult occupation, lower teampoints for an easy defence).

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2.) Setting up
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    Capture & Hold needs the Q3 PointRelease form Januar 13, 2000 or later !

    Unzip the content of the zip - file to the quake3 directory.
   
    To start a C&H server, use the following command line:
    quake3.exe +set sv_pure 0 +set fs_game caphold +exec caphold.cfg
    If you want to setup the server, just modify the caphold.cfg.
   
    To play a single game or connect to a server, use this command line:
    quake3.exe +set fs_game caphold

    If you have the Point Release v1.16i, you can launch Quake3 and
    choose "Capture & Hold" from the "MOD" - Menue

    New variables Commands :
	
    capholdlimit "300"   set capholdlimit on a server (0 is no limit)    

    ch_drawFlags "1"/"0" switch the Flags on the Hud on/off
    ch_drawScore "1"/"0" switch the Teamscore on the Hud on/off
    

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3.) Info for mappers
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    There are a few new entities for Capture & Hold and also a new entities.def
    file for the Q3radiant Editor. This file is available at our
    homepage. For more information about entities and making maps visit our site or e-mail us.
    

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4.) Where can I get latest updates / Contact
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    Latest Updates at : www.planetquake.com/caphold
               
    For general information, coding or bug-reports plz mail to
    mc_killer@gmx.net

    For questions considering creating maps or bug-reports (considering Maps)
    ulilein@uni-koblenz.de
 