// the syntax for this map rotation
// file is:
// mapname;numstones;numteams


//didn't there used to be map thignies here? :)


//Okay, Kerbuffel has now taken over this
//configuration file.  Please do not
//adjust your moniter, and just listen
//to what I have to say.

//Please refer to the readme for info on other stuff,
//I'm just going to explain what happens here.
//First, there's the mapname, then a semicolon
//then a numstones then semicolon, then the numteams.
//Get it?

base1;3;3

//so it's the map base1, 3 stones, and three teams.

base2;3;2
base2;3;2
bunk1;4;3
ware1;3;3
ware2;4;3
jail1;4;3
jail2;3;2
jail3;2;3
jail4;4;2
jail5;3;2
security;3;2
mintro;3;2
mine2;2;2
mine3;3;3
mine4;4;2
fact1;4;2
fact2;4;3
fact3;4;2
power1;2;2
power2;3;2
waste1;4;2
waste2;2;2
waste3;2;3
cool1;3;2
biggun;3;2
hangar1;3;2
lab;3;3
hangar2;2;3
command;4;4
strike;2;2
city2;4;4
city3;4;4
boss1;3;2
boss2;4;2
q2dm1;4;3
q2dm2;3;2
q2dm3;4;2
q2dm4;4;2
q2dm5;2;2
q2dm6;4;2
q2dm7;4;2
q2dm8;3;3
match1;2;2

//Here's the Q2CTF maps.  Make sure that Zoid's
//pak0.pak is in your /Quake2/CryHavoc dir, or comment
//the following lines

q2ctf1;2;2
q2ctf2;2;2
q2ctf3;2;2
q2ctf4;2;2
q2ctf5;2;2
