===============================
DIRTY WHATS NEW - v0.8 (10/05/99)
===============================
------------------------
FIXES:
------------------------
- Over Flows
	Re-did much of the code to greatly reduce the possibility

- Menus
	Re-done to reduce the chance of over flows and remove that damn Netchan Transit message

- CTF
	No longer screw up when you drop the flag and try to pick it up again.

- Punching
	Fixed damage. Instead of 6-11 damage, it was doing 600-1100!!

- Green text removed
	Was causing problems with non-stand characters (& [ { @ etc)

- Player BBOX's
	Finally got around to adjusting the BBOX of ducked players to better 
	reflect the position of their head.

- Lots and lots of other stuff


------------------------
CHANGES:
------------------------
- Sniper Rifle
	Increased damage and adjusted auto-unzoom/auto-rezoom times.

- Sounds
	- Knife slash, throw and impact volume decreased
	- Punch impact volume decreased
	- Neck snap & back stab volume decreased (more silent kills)
	- Impact noises occurence randomised

- Equipment selection & placement
	Ammo, weapons etc can be kept on, even in teamplay or when equipment selection is on.

- Glass & func_explosives
	func_explosives (glass) can now be jump kicked out and also respawns

- Flips 
	Easier to do.

- drop_weapon
	If you are using two weapons, you will now drop the gun with the least amount of 
	ammo in it first, then the second gun. Allows get rid of an empty quickly and get
	better accuracy with the remaining weapon.

- Other stuff I have forgotten about


------------------------
ADDITIONS:
------------------------
- Twin knives
	Slash/slash or throw/throw.
	May include more attack modes later

- Twin grenades
	Throw both short or drop both.
	
- Matrix jumps
	Can now set 'sv_jumpgrav' to a value, just like you would with 'sv_gravity'.
	This gives the player the ability to pull of high/long jumps, while everything 
	else is affected by the normal gravity. Also, it only kicks in when you jump, and
	can be cancelled by hitting 'duck' (so you'll fall normally again).

- Limits
	Gibs, debris, knives etc have had limits put on to them to prevent over flows and lag.
	See 'server flags.txt' for a full description.

- The 'reload' command
	Instead of the somewhat confusing 'offhand' & 'goodhand' commands, you can just use
	the single 'reload' command. Auto-matically figures out which weapon to reload.

- Momvent key menu navigation
	Instead of using the [, ], ENTER etc, you can use your movement keys and fire 
	buttons	to navigate through non-inventory menus (team or equipment selection etc).
	When dead/observing, +attack2 will bring up the change team/equpment menu.

- In game HELP!!!
	At the first menu, you can select help. It has a 'how to' and 'commands' list.
	You can also type 'newbie' to bring it up at anytime.

- .ent & .ant file support!!
	Change items, doors etc and/or add them, without having to re-compile the level.
	They go in the maps/ents directory.
	Information will be provided to later.

- Other stuff I have forgotten about
	


===============================
DIRTY WHATS NEW - v0.75 (30/03/99)
===============================
------------------------
FIXES:
------------------------
- Climb up stuff
	With the addition of ledge grabbing, climb up has become smoother and easier to do

- Lots
	I hopefully fixed everything that needed to be fixed.


------------------------
CHANGES:
------------------------
- Lead Code
	Re-done to include a fakish damage curve.
	Also made a whole lot neater and nicer.
	Limiter added to prevent edict's overflowing.
	Hasn't happened before, but better safe then sorry...

- Weapon Damages
	All the weapons have been changed tweaked etc.
	Most have been adjusted to be more like the current Action Quake2 damages,
	just to make ppl feel better :)
	The exception of this is the Sniper Rifle, which does considerably less base damage.

- Sniper Rifle
	Auto-unzoom adn re-zoom added.	Added auto-sensitivity adjust.
	You should add "b4_zoom_dude" and "sensitivity" to your autoexec.cfg, 
	to make sure it is at the right sensitivity when you start playing.
	This only matters if you sometimes disconnect while zoomed etc

------------------------
ADDITIONS:
------------------------
- Flips
	You can do flips off walls or in mid air.
	Off Walls : while in air, hit jump a second time. Finds nearest wall to your 
		front/back/side and flips you in the opposite direction
	Mid Air : while in air, hit jump a second time and press in desired direction.
		No use apart from showing off...

- Large Weapon status
	If you have a large weapon (all unique ones) on your back, a icon will appear on
	the right of the screen showing that weapon.

- Ledge Grabbing
	Hit +action while near the edge of something to try and grab it. 
	Must be off the ground of course.
	To climb up after grabbing a ledge, press forward or hit jump.
	To let go, hit crouch.
	You can still move side to side while hanging on, but cannot fire or select weapon etc.

- Timed Based Aiming
	Remaing still for a long period will increase the accuracy of the first round you fire.
	
- Lots of stuff
	What it says... help ful things...