May 22nd, 1999	by Void2Yeeha

Quake 2 Deathmatch level...
	Name of File:		v2ydm1.bsp
	Enviroment Name:	Lava Valley
	Game:			Deatchmatch Only
	Players:		6 - 16
	Spawnpoints:		4
	BSP size:		1.879.996 Bytes
	ZIP size:		764.801 Bytes
	BSP Birth:		22 May 1999, 15:29 exactly


	Build_Start:		13 Apr 1999
	Time_Spend:		4 weeks
	Editor Used:		Qoole 2.50
	Compilation...
			Tool:			Switches	Time:
			gddqbsp3.exe				61	Sec.
			gddqvis3.exe		-level 4	1553 	Sec.	(25 min. 53)
			arghrad3.exe		-extra		3669	Sec.	(61 min. 09)

Designer:		Boy Goossens (Void2Yeeha)
Builder:		Boy Goossens
Country:		The Netherlands
City:			Amsterdam
Machine:		Intel 233 MMX, 128 MB RAM, 512 Cache, TX Chips

Email:			bitbybit@fibre.a2000.nl
WWW:			http://people.a2000.nl/rgooss

Credits:	-	[VVK]Harvester, [VVK]TCB01 for testing the beta version and their fine critics/thoughts that gave me some extra directions.
		-	{Lord}Stalker for his enthousiasm and compliments when I was in serious doubt about the whole thing after being to long short
			focussed on it.
		-	Great and valuable article: "Polygon Count Reduction Methods" by David Hyde, Mad Dog, Richard Neff at
			http://www.gamedesign.net/quake2/tutorials/poly_reduction/tricks.htm
		-	Tim Wright for specialising in the Wonderfull Lighting Compile Utility "arghrad.exe", replacing the basic "qrad3.exe".
			Thanks to him and his tool arghrad, there is sunlight in this level rendered with shadows an all, in all three open areas....really great.
			http://www.planetquake.com/arghrad/news.html
		-	Website: "Rust" for game editing and design at http://www.gamedesign.net/quake2/quake2tutorials.shtml	and
			Website: "Quake Workshop" at http://www.quake2.com/qworkshop/tutorials/tutorials.htm
			for being a handy reference for everything I needed to know about applying functions and entities...
		-	The Wizards at ID Software, Intel CPU bakers, motherboard makers....etc.8-)