Sunday, April 16th, 2000,

/* Notes: <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
**			This is a test compile and NOT a final release.
**			It is to demonstrate what I'm working at right now.
*/<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

======= a Level for ID Software's Quake III Arena ========

FileName(.pk3)		: impression11_51.pk3
Map Author(s)	: Binaryshi (Robert Goossens)
E-Mail			: binaryshi@planetquake.com
HomePage		: http://www.planetquake.com/binaryshi

============== Level Information ===============
MapTitle		: Impression11 (build 51)
GameType		: DeathMatch
NumberPlayers	: 2-4, depents on what you like.
BotPlayPossible	: Yes, *.aas compile included, *.arena file included
Added Textures	: yes.
Added Scripts		: yes
Added Sounds		: I ripped teleporter sound out of the Quake(1) pak file.(Sorry :-)...Some things will never be beaten :-)
Music			: None...yet

Level Description	Kind of base style level also demonstrating the result of my 12 sided pipe research

Other Levels Quake2:	q2a52.bsp, v2ydm1, v2ydm2
Other Levels Q3A:	RocknRoland

/* Notes: <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
**			This is a test compile and NOT a final release.
**			It is to demonstrate what I'm working at right now.
*/<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

===================== Credits =======================
	Thank to all the people at:
	http://www.idsoftware.com		For starting The 3D Game hype, and for allowing many young talents to edit levels,
						express themselves and to practise and cultivate their designing abilities.
	http://www.qeradiant.com		The Editor used by IdSoftware.
	http://ricebug.qeradiant.com 	Quake3 editing tutorials
	http://www.gamedesign.net (RUST)	For the Quake2 editing tutorials and very nice technical articles which helped me a lot
						to learn to build detailed and even large maps while keeping the performance right.
						At lot of technical ideas presented there still applies to editing for Quake3, while
						at Quake3 specific editing sites the (essential) info still might not be available.
	http://qw3.gamedesign.net		The Q3Workshop at gamedesign net, covering Quake3 editing with basic tutorials.
	http://www.teamdisillusioned.com	About two months ago I became a member of this site of beginning to advanced level designers.
						Through ICQ we keep in touch and we are able to exchange ideas, launch questions in the group,
						present eachother ideas and work together on projects. A very nice and promising initiative,
						which will help to enforce, keep alive and grow the thoughts we like to think.


====================Technical Data ===========================
==== My WorkStation ====
Machine		: Abit BP-6, Celeron 500Mhz, 128MB RAM, TNT2+32MB RAM
Editor Used		: Q3Radiant.........http://www.qeradiant.com
3rdParty Tools		: Q3Build	easy to configure compiler front end/ game launcher

===================== COPYRIGHT/PERMISSIONS ==================
This level is my creation.

Upfront stands the aim of this PK3 package:
The only form in which this level may be distributed is in the original pk3-file,
including its possible sub directories with files, and this describing text file
which describes this package size and date and its contents.
This Level in/and the PK3 package may NOT be distibuted in any other form than
through the free, non profit Internet TCP/IP chanells, as it is meand to reach
thousands of Deathmatch loving Quake III Arena gangsters out there. (hehe)

DON'T DO THIS without my written permission:
1. Changing the contents of this PK3 file.
2. Using (some of) this level's geometric layout as a base for other levels.
3. Copy this file on to a CD ROM or any other media for commercial/profit purposes.
If anything is going to happen with this level, I'd like to know about,
possibly decide over it as it is my creation and (what the heck 8-) maybe be part
of it as well.

			Binaryshi.
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Quake III Arena  1999-2000 Id Software. All rights reserved.
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