===============================================================================
Title                   : THE GOOD AND THE DEAD
Filename                : fgdm1.bsp
Version                 : <1st release> 30 apr 1998

Author                  : Frank <DEATHCRAZE> Goudie
Email Address           : Frank@Katanga.globalnet.co.uk

Description             : A deathmatch level for as many players as you want
			: the more players the more hectic it gets.
			: 
 
Additional Credits to   : ID for being the best
                        : Zob <the gamespy guy> for helping me with an email prob
                        : Andy <axa> for being a gent
                        : and my mates for being so hard to impress.....


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* Play Information *

Game                    : Quake 2
Single Player           : No<Just for looking>
Cooperative             : No 
Deathmatch              : Yes, 6 dm starts <2 player for a sniping type game><8 for 
                        : a good fragfest>my best guesses.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : No

* Construction *

Base                    : From scratch
Build Time              : About five days <over two weeks>
Editor(s) used          : GLQoole <yes the much slagged qoole> if someone can tell me
                        : why its so bad and whats so good about qeradiant or bsp
                        : then do enlighten me.
			: 
			:
Known Bugs              : a couple of small brushes out of place <due to qoole bugs>to
                        : be honest qoole is easy to use but is riddled with some fairly 
                        : large bugs.Several big crashes lost me hours of work.
                        : Texture map placement stopping working and all entitities
                        : having to be rotated on the map so they look correct on the
                        : compiled bsp.
                       
QBSP3			        : not long 
QVIS3 -level4			: 15 hours phew!!!
QRAD3 -bounce 40 -extra		: 2 hours 
Other levels by author  : none yet this is my first attempt.


* How to use this level *

Make a "maps" directory in ../quake2/baseq2 and copy the level into it.
In Quake2 start a multiplayer game then bring down the console and type
"map fgdm1" in the console.

* Copyright / Permissions *

This level is (c) by Frank Goudie 1998.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through the (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

PS ANY FEED BACK ON MY MAP WOULD BE MUCH APPRECIATED AS WOULD ANY MONEY
OR JOB OFFERS.<i also make a mean cup of tea> .... er scratch that.




