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Title			: Resistance Is Futile II
File Name		: mkfutile2.bsp
ZIP Size		: 298 Kb
BSP Size		: 679 Kb (unzipped)
Version			: 20th October 1999
Author			: Martin "Killer" Kilcoyne
E-mail			: martin8@clara.net
Web Site		: http://www.planetquake.com/killer
			  Killer's Map Repository - Updated on a fairly regular
			  basis, this is home to all my Quake II deathmatch
			  maps. You will also find plenty of news about what's
			  happening in the mapping community, articles by me
			  about all sorts of stuff, loads of links to Quake
			  related sites and more (of course :-)
Description		: This is a complete rebuild (from scratch) of one of
			  my earlier maps "Resistance Is Futile". With more
			  than a year between the release of MKFUTILE and this
			  sequel there has been plenty of time for me to better
			  my map making skills. I hope you agree with me that
			  this map is far superior to the original (which is
			  too bright, lacks finesse and has an awful VIS error
			  in it :-) The layout is virtually identical with the
			  Grenade Launcher room showing the most significant
			  changes. So, if you played the original you will feel
			  instantly at home here and if you didn't then you
			  should find that the layout is distictive enough to
			  be commited to memory in a short space of time.

			  Thanks for reading and I hope you enjoy the map.

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			  By the way if you run or know of any server running
			  this map then please e-mail me (martin8@clara.net).

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N.B. (Eraser users only): I have also included a route table in this zip. This
			  will allow you to start using the map immediately
			  with the Eraser Bot without having to "teach" the
			  bots the level. To use it just unzip the file
			  "mkfutile2.rtz" into your "C:\quake2\eraser\routes"
			  directory BEFORE you load the level for the first
			  time, otherwise a route called "mkfutile2.rtz" will
			  be automatically created and you will have to delete
			  this and then replace it with my version.

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Other Stuff by Author	: The Triple Towers [mktriple.bsp]
			  Metallic Resistance [mkmetal.bsp]
			  Resistance Is Futile [mkfutile.bsp]
			  The Rust Bucket [mkrust.bsp]
			  Depot of Decimation [mkdepot.bsp]
			  * KTDM1 - Iron Oxide [ktdm1.bsp]
			  * KTDM3 - The Colosseum [ktdm3.bsp]
			  * KTDM5 - Enemy Mine [ktdm5.bsp]
			  * KTDM7 - Silicon Avatar [ktdm7.bsp]

			  * Only available as part of KT-imPAKt map pack
			    http://www.planetquake.com/ktimpakt

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*  Play Information  *

Game			: Quake II
Single Player		: Just to check out weapon placements etc.
Deathmatch		: Yes (9 spawns).
Difficulty Settings	: No.
New Sounds		: No.
New Graphics		: No.
Demos Replaced		: No.


*  Construction  *

Base			: New map from scratch (re-build of old design).
Build Time		: Roughly 75 hours over about 4 weeks.
Brush Count		: 1488 (of which 257 are entities).
Compile Machine		: Celeron 300A @ 450 MHz with 128 Mb RAM.
Compile Time		: 8 minutes.
Editor(s) Used		: QERadiant 147.
Known Bugs		: None.


*  How To Use This Level  *

Unzip the file "mkfutile2.bsp" into your "quake2/baseq2/maps" directory.
Start up Quake II and bring up the console then type "map mkfutile2".


*  Additional Credits  *

** Obviously, all credit to ID SOFTWARE for creating the QUAKE II phenomenon.
** Also to ROBERT DUFFY for QERADIANT; a class level editor, download it from:
   http://www.planetquake.com/qeradiant
** Thanks to Thanatopsis for working with me on KT-imPAKt and helping me become
   a better mapper. Thanks to him for beta testing this map too.
** Thanks to DeFragger who suggested I re-compile mkfutile to get rid of that
   VIS error (but I ended up re-building the entire map :-)


*  Copyright / Permissions / Legal Bullshit *

You may NOT use this map as a base for other maps.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or
any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet, FIDO,
local BBS etc.), provided you include this file and leave the archive intact.

If any magazines want to put this map on a cover CD, then make sure you ask me
first, send me a copy and we'll be straight :-)

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