Abysmal Diablo Modification V2



This version released 4th July 1999
- Final Version



Notes about this version:

 Changed the location of Adria. She now stands near the house next to the town portal area instead of her previous hut.
 And NO, although I know how, I still won't move Wirt from his original location. If superb items like Divine Full Plates or Opaque Shields doesn't interest you that much that you would Teleport/Walk few meters, it ain't my problem :)
 Fixed the unique Displacer Bat.
 Replaced The Lord of Terror with Demon Knights. They also now appear elsewhere in dlvl 16 than in Diablo's room.
 Balanced few unique items a bit. Changes does not cause morphing.
 Balanced Gorgons and Malferas a bit. Gorgons also belong to Demons now instead of the previous Animals.
 Changed all triple immune melee monsters in Hell/Hell only resistanced to Magic type of attacks instead of Immunity. This should make them at least a bit less annoying to Sorcerors.
 Changed the maximum attributes of Rogue. She now has 10 more max strength than previously, but has also 10 less max vitality.
 Changed names of few unique monsters.
 Changed the seeding size of most monsters found in Hell. This causes more variation to the different monster types and definitely makes Necrozones, those bastards, rarer =)
 Made books of Apocalypse and Etherealize rarer. Also doubled Etherealizes casting cost.
 Due to demand, I enabled books of Item Repair too.
 This is also the final and complete version of my mod. I'm starting my 6 - 12 months Finland's Compulsory Military training tomorrow so I won't even have access to my computer in months nor that I could make any Diablo mods there :)
Anyway, there even ain't any real reasons to update this mod any further... All the features I planned originally are in the mod already, and I don't have knowledge of any other bugs what would need to be fixed either. So, you guys just have fun with the mod!! Although I'm not present myself, it doesn't mean that this mod wouldn't exist anymore :)
And getting feedback is always a pleasure, so although I can't read nor reply to them instantly, it doesn't matter that I wouldn't care or that you couldn't send them to me. Eventually I'll get a vacation or two now and then, and I'll be sure to check my e-mails then. And maybe even reply if I'm not too busy to get myself drunk downtown =)
So see ya all Abysmal Diablo players sometime! You guys just enjoy for your lives as I have to suffer... but that's only life =)





ATTENTION ABYSMAL DIABLO V1 PLAYERS:


IF YOU'RE UPDATING FROM V1, SELL EVERY SINGLE ITEM FROM YOUR CHARACTER BEFORE STARTING V2!!!
I've NOT changed the character save filenames from V1 to V2 and because of the HUGE changes between V1 and V2, your items WILL morph to completely useless stuff while changing the version, and can even cause the game to CRASH, while entering the character selection screen! Sorry about the inconvenience, but V2 simply just AIN'T compatible with V1. I didn't change the filenames so that you wouldn't need to start a completely new character, but you still need to get rid of your old stuff before moving to V2. And I mean EVERY SINGLE item in your inventory, not just what you're equipping! Books, elixirs, scrolls... Sell them all. And yes, this is ABSOLUTELY necessary. If the game crashes in the character selection screen, it's because you didn't sell your items before starting V2. Sell the stuff and all is fine again.
But don't worry... you can buy a whole new bunch of stuff with the money you get and it doesn't take THAT long to find replacements for your old stuff.


Note: Additional data about the mod is available in the textfile, dataabys.txt, provided with the zip-file.

Also, V2 mod seems to work in Singe Player games as well. Some of the quest item rewards might be different, but I didn't notice any bugs after going the game trough 2 times. All quest items morph between new games though =(
You need to FIND them to prevent morphing. Nevertheless, Single Player is still fully playable as who uses those lame quest items anyway? :)

 


Monster Changes:

 Around 90 totally new monsters. Either they are variants of the earlier monster classes (like a Fallen One type of monsters called Hell Imps what appear on levels 11-13) or they are based on completely new monsters types, as explained above:
 Activated previously inactivated monstertypes (Lord Sayters, Invisible Lords, Devil Kin Brutes and Bone Demons). Why not Incinerators you ask? Because they look ugly and they doesn't even work properly. That's why :)
 Changes in data of all previous monsters. Every single one has boosted stats and maybe even faster walking/swing/hit recovery speed. BEWARE! They DEFINITELY ain't as easy as in regular Diablo. You're lucky if you can manage solo - normal/hell with a lvl 30 character. Hell/Hell is a place where you should go only when you've lots of powerful friends with ya... And while being powerful yourself too.
 None of the monsters found in the mod decrease your life permanently as Black Deaths do in regular Diablo, so don't worry.
 Unique monsters with invalid dungeon level setting has been corrected, making them active (Fleshdancer, Doomlock etc...) Also, there is a quite a horde of new unique monsters.
 Diablo will always drop a magical item or book. Game also doesn't end at the moment you kill him, as you're able to move or cast a Town Portal until his dead animation ends. You can still get your dot(s) however, just by waiting that Diablo's dead animation ends.
With the .DAT version of the mod, there's an additional 'Disable Ending Movie .DAT provided, done by SAINT moe EverGreen. If you activate it, Diablo dies just like a regular monster and skips his dead animation, so if you have your dots already or don't want them, use the additional .DAT for easier gameplay.
 Some monsters, like most of the bats do, have increased auto-to-hit values so beware.



    
 
Base item changes:

 Maul is a one handed weapon.
 All two handed swords have build-in 'of Haste'.
 Damage of axes has been increased to make them more attractive.
 17 new base items (Ancient Swords, Ancient Plates, Crossbows, Naginata's, etc...). Crossbows as well as Enchanted Crossbows and Swift Knifes have buildin 'of Swiftness', Naginata's have +20 to Armor Class and build-in 'of Haste', Fury Necklaces have +10 to damage and Defender Rings have +10 to Armor Class. Check the screenshots section found in Abysmal Diablo homepages at http://come.to/abysmal for further details about all the new base items.
 Requirements of most base items has been changed (e.g. upped).
 Attributes of some base items has been changed (i.e. some items have higher AC and Damage range as in regular Diablo) Also fixed oddness' in range of some items.
 Staves give Armor Class as I think that you should be able to defend yourself too while wearing a one (from Short Staves +2 to War Staves +10 and up to Ancient Staves +15).
 Spectral Elixirs (+3 to all attributes) can be found (qlvl 30).
 Vitality Elixirs can be bought from Adria.
 Changed the appearance of the Strength Elixirs so that they wouldn't get confused with Mana Potions while in ground.
 Adjusted the prices of Healing/Mana potions (75/200) and Resurrect scrolls (50).
 Also changed the way how magical items are named so that you can see the base items of most of the magical items as well. Some of the really long names ,like Awesome Great Helm of The Mammoth for instance, doesn't fit the name displaying screen, but guess you can figure what it really is, at least I can :)
 


Item prefix/suffix changes:

 New possible prefix/suffix combinations (Godly/Titans and Holy/Sorcery for instance. Not Godly/Sorcery though).
 Changes in prefix/suffix item occurrences... Angel's Shields of Sorcery, King's Bows of The Zodiac and Emerald Rings of The Whale are possible items for instance.
 Effects of Armor penetrating suffixes (Bashing and Puncturing) has been increased. Puncturing lowers the AC of target by 6-18, and Bashing by 12-36. Battleshield's (a unique Ancient Shield) Damage/Penetrate targets armor effect is 15-30.
 Increased the qlvl of 'Blocking' suffix so that it could exist with higher qlvl prefixes. Awesome Shield of Blocking is now a possible item for instance.
 All prefixes/suffixes can be found from the dungeons, with the exception of some of those described below:

16 new suffixes: 

	'the gods'
	+21 - +25 to all attributes
	Appears only in jewels and only potential droppers are Diablo along with very few unique monsters. qlvl 35. Can only be found.

	'everyone'
	No strength requirement
	Appears in helms, armors and shields. qlvl 28, can be found and bought from Wirt and Griswold.

	'melee'
	All resistances equals 0%
	Cursed suffix. Appears in armors and shields. qlvl 27, can only be found.

	'mayhem'
	steals 0% - 12,5% life.
	Appears in weapons only. qlvl 35, can be found and also bought from Wirt.

	'randomness'
	Random arrow speed
	Appears only in bows. qlvl 13, can be found and bought from Wirt and Griswold.

	'plague'
	Constant lose life
	Cursed suffix. Appears in Jewerly, Armor and Shields. qlvl 20, can only be found.

	'demons'
	+1 to All Spell Levels
	Appears in Jewerly, Staves and in Armor. Qlvl 30, can be found and bought from Wirt, Griswold and Adria.


The following suffixes can only be gained by buying them from Wirt and with EXTREMELY high prices:

	'butchery'
	+21 - +25 to damage
	Appears in Weapons only.

	'opacity'
	-13 - -15 damage taken
	Appears in Armor only.

	'the athaki'
	+31 - +40 to strength
	Appears in Weapons and Jewels.

	'hunters'
	+31 - +40 to dexterity
	Appears in Bows and Jewels.

	'magery'
	+31 - +40 to magic
	Appears in Staves, Jewels and Armor.

	'the archon'
	+31 - +40 to vitality
	Appears in Armors, Shields and Jewels.

	'the phoenix'
	+101 - +125 to life
	Appears in Armors and Jewels.

	'immolation'
	1 - 30 + fire arrows damage
	Appears in Bows only.

	'thunderstorm'
	1 - 30 + lightning arrows damage
	Appears in Bows only.

 6 new prefixes:

	'Exterminating'
	+200% damage vs. demons
	Appears in Weapons and Staves. Qlvl 10, can be found and bought from Griswold and Wirt.

The following prefixes can only be gained by buying them from Wirt and with EXTREMELY high prices:

	'Spectacular'
	+151% - +200% to hit
	Appears in Bows and Weapons.

	'Devastating'
	+201% - +250% to damage
	Appears in Bows and Weapons.

	'Sifu's'
	+176% - +200% to hit / to damage
	Appears in Bows, Staves and Weapons.

	'Divine'
	+201% - +250% to armor class
	Appears in Shields and Armor.

	'Opaque'
	+51% - +60% resist all
	Appears in Shields, Bows, Weapons, Jewels and Staves.




Spell Changes:

 Nova, Apocalypse, Identify, Resurrect, Etherealize and even Trap Disarm and Item Repair are learnable spells. Notice that Book of Apocalypse is extremely rare.
 Three new spells: Flameball, Firestorm and Doom Serpent. Flameball is a triple-powered and really devastating Fireball what appears only in staves. Firestorm then appears only in a unique staff. Doom Serpent is and works like Bone Spirit in all other ways (it actually replaces it) but has different graphics and sounds. Check them out, they're quite awesome! :)
 Disabled all the "useless" scrolls like Lightning, Phasing, etc...
 Teleport is a townspell
 Flash is bit more effective than it was previously. Also, try to remember that Magic based attacks play an important role in Abysmal Diablo, as there are many monsters what are immune to Fire and Lightning, but not to Magic. (HINT HINT: Displacer Bats :)
Doom Serpents are a real life saver against non-magic immune bosses too.
 Changed Golem to Flesh Golem. He (it?) has faster attack and walking speed, but is more vulnerable to attacks so you might need to baby-sit him a bit.
 Bug: Some of the new spells like Identify and Flameball doesn't appear in the spell book (They wouldn't even fit it LOL). Use your SPEEDbook to use them.
 Bug: Flameball staves use triple the amount of charges when used. Don't worry though, the maximum charges amount has been tripled as well. 
 Bug: Etherealize needs twice the amount of mana to cast what is stated in spellbook.

 

Unique Item changes:

 Total of 63 new unique items (phew :). Some of the "old ones" like The Grandfather and Demonspike Coat have increased/new abilities and even worth the find too now.
 Quest items from single player games are also findable in Multiplayer, including the infamous Lightforge. In V2, Veil of Steel and Harlequin Crest are in as well. This actually makes 72 new unique items in MP =)
 Arch weapons: One truly superior unique weapon for each character class. Only few unique monsters and Diablo are capable of dropping them in Hell difficulty (Base items: Ancient Sword, Ancient Bow and Ancient Staff)


Shrine changes:

 Made Gloomy (+2 AC to all armor, -1 max damage to all weapons' max damage), Weird (+1 max damage to all weapons') and Thaumaturgic (refills all chests in the level) shrines available in Multiplayer games. And yes, Thaumaturgic shrines DO work properly in MP.
 Disabled the "mana raping" Fascinating, Ornate and Sacred shrines. This makes Cauldrons and Goat Shrines finally safe to use. Tainted shrines are still enabled though, so watch what you do while co-op'ing. :)


 
Quest changes:

 Moved The Butcher to dlvl 3 and King Leoric to dlvl 4. They are quite harder than in regular Diablo, so beginners can now collect more powerful equipment and get some level ups before meeting those two :)


 
Other changes and miscellaneous information:

 Character save game filenames has been changed: Your old characters from regular Diablo ain't available, but you're able to create 10 new Abysmal Diablo characters. There are NO new character classes though, but read below:
 Starting and maximum stats of all 3 character classes has been changed. (Warrior more like the Barbarian in Hellfire, Sorceror is more like the mage in AD&D and well... Rogue is somewhere between these two)
 Piles of up to 65 000 gold. Griswold and Adria however ignores these larger piles of gold while selling stuff due to bug what else would occur, and gives you only piles of 5000 gold. You need to manually arrange them to larger gold piles. They also re-arrange your already existing gold piles larger than 5000 gold to piles of 5000 gold so it is adviced to drop them to ground before selling.
 Price cap in town has been set to 2 340 000 gold, woah. I'm still not sure are you able to buy a Divine Full Plate of The Phoenix though... AC 1 Rags of The Phoenix costs about 250 k's so there you go :)
Wirt's price cap has been set to awesome three million, but that's just to tease as you even can't carry that much gold with ya :)
 Adria's location in town has been changed. She now stands next to the house near the town portal area.
 Changed graphics and sounds of various items and happenings... Check the bookshelves out for instance :)
Also changed the color palette of the startup-screen... Tristam covered in blood? Now you know what to expect :)



ATTENTION: Because of the way how Diablo displays items having negative or positive effect to spell levels, smaller than -1 to all spell levels and larger than +2 to all spell levels doesn't appear in the items description correctly. Although I was aware of this "bug", I still made unique items having attributes what excess this range. Therefor I've listed all unique items having +/- to spell levels over this range here with their correct effect on spell levels. We don't want any misunderstandings on these ones, right? :)


Uniques name: 	Effect to spell levels:		 Shows as: 
   
The Shaman 		 +4 			    N/A 
Nibelunge's Ring 	 +5 		   +80% to light Radius 

And, NO, I'm not telling their other attributes! You find them out, by *finding* the actual unique item... Be prepared for some serious disadvantages because of your immense spell powers though :)




 
I would like to say thank you to the following people:

 Charlie for making his workshop-instructions, EZ Diablomod Maker and for his help at AGD. With my broken hand and all, it would have taken AGES to complete this version of the mod without the mod maker helping on editing. And also thanks for your GREAT mod! :)
 Varayan & Khan for their workshop-instructions, great mods and from starting this Diablo mod fashion in the first place :)
 Jarulf for his excellent guide. Without it, this mod would have simply been impossible to been made. Also thanks for his help at AGD.
 Willy Nyland, AKA Soul-Toucher, for his datmaker program what without the .DAT version of the mod wouldn't have been possible.
 All the great people at AGD. Your ideas and suggestions made this mod possible, although I didn't straightly asked for them... Heck, I didn't even told that I was making my own mod to any of you heheh. I just lured those suggestions out from there :)
 To the people in our guild, The Order of Protectors. Especially to Aragorn for his help in beta-testing of V1.
 All the rest of you who I should say thank you... You know who you are, hopefully =)



Tommi Helminen

--------------------------
tommi.helminen@kolumbus.fi

ICQ# 8108487 

Visit Abysmal homepage at http://come.to/abysmal