Awakening Release 1

INSTALLATION INSTRUCTIONS: Unzip using pathnames then run Quake2.exe +set game awaken +deathmatch 1 +map adm1


IMPORTANT GAMEPLAY INFORMATION


The four maps in this release are ADM1, ADM2, ADM3, and ADM4.

Certain weapons have secondary firing modes and they are:

2) Gauss Pistol
7) Rocket Launcher
9) Shock Gun

To use the secondary mode select that weapon twice. For example, if you want to use the secondary mode for the gauss pistol
you would press 2 to select the weapon, then once the weapon is selected, press 2 again.


WEAPON DESCRIPTIONS

1)Desert Eagle Pistol: This is the initial weapon you start out with when you spawn in the game. It has fair accuracy that 
will kill an unarmored player with two or three rounds.

2)Gauss Pistol: Primary mode is a simple blaster which charges up. At full charge, a single shot will kill an unarmored 
opponent. Secondary mode uses cell ammo that fires something similar to a railgun shot. This mode is special in that the
gun can target in and shoot enemies through walls. This mode would be good for killing a person camping in a well defended
area. The Gauss Pistol also gives a free power screen that halves all damage from frontal attacks (i.e., does not protect the 
sides or the rear).  Also, damage of shot equals value of charge.

3) Jackhammer: Jackhammer single-barreled shotgun with high rate of fire.

4) MAC-10: This machinegun is very powerful but highly inaccurate especially at long range. It also uses up a lot of ammo.

5) Explosive Spike Gun (E.S.G.): This gun shoots a spike which will stick into players or walls and explode after 2 seconds.
It does a lot of damage. If a player is hit directly with this they can expect to die in 2 seconds.

6) Tractor Beam Traps: These orange spider-like devices will stick to the first surface they hit and wait for an opponent to 
come within range. Once an opponent is within range the trap will shoot out a laser hook which will grab the opponent and 
pull the towards the trap while doing damage. To escape a trap, you can simply shoot one and if hit, the trap will fall apart. 

7) Rocket launcher: The primary mode fires guided rockets, meaning the rockets will move to whichever point you have the 
crosshair aimed. The secondary mode fires normal rockets.

8) Flamethrower: This weapon has a short range but can set people on fire. Players caught on fire can only extinguish
the flames by reaching health or water. The flamethrower does not work under water.

9) Railgun: This is the regular Q2 railgun.

0) Shock Gun: Primary mode fires a blue ball of energy which will disintigrate an opponent on direct hit. If it is not a 
direct hit, the energy will freeze the opponent for a couple seconds. Secondary mode fires a ball of green plasma which can 
follow the opponent around corners.

G) Hand grenades are actually C4 plastic explosives which can stick to walls and be detonated at will. To detonate a C4,
press G.

For both C4 and traps you can have only five of these active at one time.  Extra devices replace older devices if player 
tries to break the limit.  Also, device automatically breaks if thrown into slime/lava.

ITEMS AND POWERUPS

The Awakening: This powerup looks like an 'A' with a ring around it. For the amount of damage you inflict you will gain that 
exact amount of health when you have this powerup. It's basically like health point vampirism.

D89: This powerup looks like a syringe. D89 halves all damage AFTER armor adjustments (e.g., you have body armor.  Attack 
does 100 damage. Body armor absorbs 80 damage, leaving 20 damage. D89 halves the remaining 20 down to 10.) 

If you use D89 three consecutive times in order you will take poison damage.  Formula is this:

1st D89:  Time = 60.  No damage.
2nd D89:  Time = 60 + (half of time remaining from 1st D89). No damage.
Any more:  Time = 60 if less than 60.  Player takes damage equal to time left from previous D89.  Armor does not absorb this 
damage, but invulnerability will.

Haste: This powerup looks like a pair of wings with a ring around them. It makes you fire all weapons much faster.

Mystery Box: This will give you random powerups.

Environment Suit: This is the standard Quake 2 environment suit. It is listed here because it protects the wearer from 
catching on fire and reduces damage taken from the flamethrower.


SPECIAL DEATHMATCH SERVER FLAGS

DF_FAST_SWITCH       65536  This allows fast switching of weapons.
DF_EXTRA_ITEMS      131072  This spawns random powerups at the DM spawn points. 
DF_NO_REPLACEMENTS  262144  This flag runs the mod without Awaken-specific powerups. Instead it uses the normal Quake2 ones.

Thank you for playing Awakening. -redchurch

Questions or comments? Email redchurch@USWest.net



