Awakening Release 1

INSTALLATION INSTRUCTIONS: Unzip using pathnames then run Quake2.exe +set game awaken +deathmatch 1 +map adm1


IMPORTANT GAMEPLAY INFORMATION


The four maps in this release are ADM1, ADM2, ADM3, and ADM4.

Hand grenades are actually C4 plastic explosives which can stick to walls and be detonated at will. To detonate a C4,
press G.

The orange spider-like devices are Tractor Beam traps. When thrown they will stick to the first surface they hit and wait for
an opponent to come within range. Once an opponent is within range the trap will shoot out a laser hook which will grab the 
opponent and pull the towards the trap while doing damage. To escape a trap, you can simply shoot one and if hit, the trap
will fall apart.

Certain weapons have secondary firing modes and they are:

2) Gauss Pistol
7) Rocket Launcher
9) Shock Gun

To use the secondary mode select that weapon twice. For example, if you want to use the secondary mode for the gauss pistol
you would press 2 to select the weapon, then once the weapon is selected, press 2 again.


DESCRIPTIONS FOR WEAPONS WHICH HAVE SECONDARY MODES

2)Gauss Pistol: Primary mode is a simple blaster which charges up. At full charge, a single shot will kill an unarmored 
opponent. Secondary mode uses cell ammo that fires something similar to a railgun shot. This mode is special in that the
gun can target in and shoot enemies through walls. This mode would be good for killing a person camping in a well defended
area.

7) Rocket launcher: The primary mode fires guided rockets, meaning the rockets will move to whichever point you have the 
crosshair aimed. The secondary mode fires normal rockets.

9) Shock Gun: Primary mode fires a blue ball of energy which will disintigrate an opponent on direct hit. If it is not a 
direct hit, the energy will freeze the opponent for a couple seconds. Secondary mode fires a ball of green plasma which can 
follow the opponent around corners.

All other weapons are self explanatory.


ITEMS AND POWERUPS

The Awakening: This powerup looks like an 'A' with a ring around it. For the amount of damage you inflict you will gain that 
exact amount of health when you have this powerup. It's basically like health point vampirism.

D89: This powerup looks like a syringe. It is a drug which gives you 50% damage resistance for a short period of time. 
If you manage to use another D89 powerup before the first one has worn off, you will take poison damage.

Haste: This powerup looks like a pair of wings with a ring around them. It makes you fire all weapons much faster.

Mystery Box: This will give you random powerups.

Environment Suit: This is the standard Quake 2 environment suit. It is listed here because it makes the player invincible to 
the flamethrower. 


SPECIAL DEATHMATCH SERVER FLAGS

DF_FAST_SWITCH       65536  This allows fast switching of weapons.
DF_EXTRA_ITEMS      131072  This spawns random powerups at the DM spawn points. 
DF_NO_REPLACEMENTS  262144  This flag runs the mod without Awaken-specific powerups. Instead it uses the normal Quake2 ones.

Thank you for playing Awakening. -redchurch

Questions or comments? Email redchurch@USWest.net



