Assimilation: The Preview Edition
Revision History
---------------------------------

Version 1.01:
 - added weapon kick back -- servers can turn this off 
 - players are invinsible for 1.5 seconds after they spawn to prevent spawn camping 
 - grapple no long keep "pulling" to people have they've died 
 - grenade launcher works MUCH better now here's what I changed: 
   - damage radius increased from 100 to 250 
   - firing rate has been decreased by roughly 20% 
   - explosion sprite its bigger 
   - size of smoke trail decreased by roughly 60% 
 - rewards now are displayed as "<icon> x 3" rather than "<ICON><ICON><ICON>"
 - no more spawn telefrags, ever (a telefrag due to a portal can still occur though) 
 - winning a round in Assim now gives your team the proper 3 point bonus (was giving 5)
 - improved the "common sense" of a few things to keep the score board and score 
   indicators giving you the most appropriate numbers -- will display flag captures in 
   CTF when round scoring is disabled, displays frags (not points) when a frag limit is 
   set and a score limit is not, etc. 
 - UI Controls->Weapons menu has been fixed 
 - Skirmish/Create Server menus can't randomly pick the same bot more than once anymore 
 - fixed the "0th rank with 0" message 
 - removed the "out of ammo" message when a server is running gauntlets only 
 - specators will now print the "following so-and-so" message again between rounds, but 
   only after the "prepare to fight!" warning. The reason the message isn't displayed 
   before that is that it makes the team/player scores very hard to read
 - team overlay now behaves properly
 - score board doesn't list spectators twice anymore
 - changing the g_banned* and g_start* cvar now causes a round restart (in all modes)
 - new cvar g_weaponkick to enable/disable weapon kick
 - new cvar g_scorelimit for use in DM/Team Dm/CTF modes in lue of setting a fraglimit
 - several new cvars added which aren't currently used (g_roundlimit, g_matchlimit,
   g_roundtimelimit, and a few others)
 - several old and unused cvars were removed
 - starting ammo is now more intelligent:
   - 50 rockets for RL
   - 50 bfg ammo for BFG
   - 50 rails..
   - 50 grenades
   - 200 lightning
   - 100 bullets
   - 200 plasma
   - 100 shells
   - players get a 1x bonus for every additional 100 points of start health. So with
     g_startHealth 10.0, players get a 10x ammo bonus.

Version 1.0:
 - Initial release
