Submittal of Multiplayer scenario
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Your name 	  :frink		 
Your Email   	  :frink@vianet.on.ca		 

Scenario Title	  :Ambush in the trees
Date submitted	  :Nov 5 98
# of players	  :4		 
Singleplayer also :no	

Description 

4 player multi on a tiny map!

I've tried to create a map that allows quick contact while at the same 
time offering a chalenge to the players. Namely the gathering of stone 
& gold while attempting to tone down somewhat the rush. Sounds too much
for a tiny map? Download it and take a look.

-Each position is easily defendable and starts with a watch tower.
-Standard resources to start, additional  250 stone & 400 gold 
accesable within your base.
-More stone and gold is placed in narrow valleys between the cliff 
protected civs. It will be a fight & race to obtain it, but never with 
the same opposition. eg stone with one civ, gold with another. 
(valleys are narrow enough that archers, towers, & espesially cats can 
rain havok down into them and in some spots reach across to the other 
civ's cliffs.)
 
-As a 2 vs 2, so long as teams are NOT 1&2 / 3&4, (any other 
combination will work) you'll find yourselves sharing either stone or 
gold, never both, and the other team will be sharing the same resource 
type as you, leaving one to be fought over.
-Teamed as 1&2 / 3&4 will leave conditions for stone & gold much the 
same as FFA.
-Victory conditions are conquest or wonder.
P.S. you can hide your troops in the trees, great for a surprise ambush
on an unsuspecting rusher. (archers work best)

A note on the trees; placing trees individually using the unit window 
in the editor allows buildings to be built over them, no need to 
cut them down. Units can walk through them, no traffic jambs for your 
villagers. It also creates the ability of hiding troops in them for 
ambushes. Archers hiding in the trees cannot be targeted cause they 
can't be seen, you'll simply have to let the computer do it and hope 
for the best.
