Daboo! 
Alpha Release
11/12/97 - 22.25

**************Overview**************

Daboo! is a sound editor for the sounds.drs file in Microsoft's Age of Empires. It provides quick and easy access to the WAV's stored inside, allowing anyone to edit, listen, or export individual WAVs. 

This version is NOT intended for the general public.


**************Updates**************
11/12/97 - v1.0.0.2
Over the last couple of days I've done alot of work (into the wee hours of the morn) trying to complete the DRS interface object. I finally made the breakthrough today and managed to cut load *and* save time down to a 3-4 sec burst. All I can say about that is..WINDOWS API rocks! I also fixed alot of bugs that had worked their way into the WAV objects.

The program now requires 4-6 megs of RAM at runtime. This shouldn't be too much of a burden, as you can't even run AOE in that much. :) ALOT of improvements have been made on the interface. I've added columns on the report view which display general WAV stats. I've also redesigned the properties sheet for individual WAVs.  Kudos to Steve Chen for help with the WAV file layout.
Also added Drag'n'Drop support for files from Explorer.

What I've done:
  * Increased file throughput on open/save
  * Added Drag'n'Drop support for files from Explorer (1 at a time!)
  * Redesigned parts of the interface

I still have alot of work left:
  * Complete error handling interface
  * Provide support for a complete decompile/recompile
  * Implement a profile manager
  * Polish off UI (I'd like to write an object so I can have those cool icons on my menus) :)
  * Associate DRS files 
  * Create a decent icon. :)

One more note: Due to the toolbar object that I'm using, your system MUST have COMCTL32.dll ver 4.70 or greater. I hope to fix this soon, but for now, it's included with the ZIP.


**************Warnings**************

It should be noted that this software is still in ALPHA stage. While extensive error checking has been implemented, there are still many disabled functions, as well as some functions that could crash the program.

However, to my knowledge at this time, there are no bugs which will effect anything outside the program memory space. :)

By using this program, you accept that fact that I am not held responsible for anything disastrous this program might do.

I welcome any questions, comments or suggestions.

Dave Smith (Bryn)
krazyb@sprynet.com