Age of Empires II
Age of Kings

CONQUISTADOR SCENARIO
Rev 1.01 (11/30/99)

By : Jeff Head, Alpha Connections, November 1999
Email : jeffhead@bigplanet.com

All rights Reserved

This is the README file for the scenario Conquistador.

INSTALLATION :

The conquistador.zip file contains the following files :

conquistador.txt - This file
conquistador.bmp - A graphics file for the scenario start-up screen which displays the map.
conquistador.scn - The Conquistador scenario
CortezDead.mp3 - Sound file for Cortez's death
KingDead.mp3 - Sound file for Aztec King's death
Reinforce.bm3 - Sound file for reinforcements from Cuba
InterpretDead.bm3 - Sound file for Indian Maiden Interpreter's death
FrenchAid.bm3 - Sound file for French Aid to the Aztecs (Non-historical)
SeminoleAlly.bm3 - Sound file for Seminole allying with Spanish (Non historical)
MayanAlly.bm3 - Sound file for Mayan allying with the Spanish
Providence.bm3 - Sound file for Providence's tribute to the Spanish

Unzip the conquistador ZIP file directly into your Age of Empires II directory.  The files have been stored with the 
relative path option on, so they should extract where they belong.  The BMP file and the TXT file should go into your 
main level directory, the SCN file should go into the scenarios directory, the sound files will go to the Sound 
directory and the scenario sub directory under it.

GENERAL :

This scenario has a number of triggers which are activated throughout the game.  This file will not divulge those as 
they are best experienced while playing, although they can be inferred from the text descriptions above and the Scenario 
descriptions below.

The scenario can be played as either a single human player scenario, or with two human players in multi-player mode. 
In both instances, Cortez is represented by the Black Prince, Cortez's Indian maiden interpreter is represented by Maid 
Joan, and the King of the Aztecs is represented by the Shah.

In single player mode, the human is the Spanish.  In multi-player mode, the 1st human is the Spanish and the second human 
is the Aztecs.  In multi-player mode, the players should conform to the following cultures :

PLAYER 1 - HUMAN - Britons
PLAYER 2 - EITHER - Vikings
PLAYER 3 - COMPUTER - Goths
PLAYER 4 - COMPUTER - Celts
PLAYER 5 - COMPUTER - Mongols

Using different cultures can upset the balance of the scenario and the resulting "special units" could hurt the historical 
accuracy and the balance designed into the scenario.  (For example, if the Spanish are set to the Turks, then they would 
be able to manufacture more "modern" units in their resulting castles (Janissaries) which would allow them to create these 
units rapidly and destroy the game balance, and the historical perspective established here)

Here is the Scenario desription, the Hints and the History from the scenario :

SCENARIO INSTRUCTIONS: 
Cortez and the Spanish are poised to explore, invade and conquer the America's. 

In their way stand the Aztec, Mayan, Apache and Seminole cultures ... and in this version of history, these cultures will 
not treat Cortez like any kind of "God". In fact, they will immediately view him as a mortal threat and treat him and 
those with him accordingly. 

SCENARIO HINTS: 
The Spanish have arrived with "modern" technology including bombard cannons and hand cannoneers. However, these units are 
not reproducable in the New World and must be vigorously guarded and carefully used. The Spanish have a base of operations 
on the island of Cuba which can help with resorces. 

The Native Maiden, used as an interpreter, is very important for keeping the native cultures at odds with each other. 
Loosing her could cause a grand alliance due to the inability to feed the natives misleading information. 

Cortez, who has been named the "Black Prince" must survive and the native cultures defeated for the Spanish to be 
victorious. If Cortez dies, the Spanish quest for conquest will fail. The Spanish can expect quick, fierce attakcs and 
must prepare quickly if they are to maintain their foothold on the American continent. 

There are a number of elite bowman and heroes amongst each culture. They too are irreplacable resources and must be used 
carefully if playing the Aztec culture as a human. For the Aztecs to win, their Shah-man, the king, must survive and the 
Spanish must be defeated. 

There are lots of resources and many relics from ancient cultures in the New World, so search, find, guard and then gather 
them accordingly ... but be careful, this is wilderness, much of it untamed by mankind. 

SCENARIO HISTORY: 
Hernan Cortez set sail from Cuba on Feb 10, 1519 with several vessels and 550 men. He soon established Veracruz on the 
Mexican coast in the near proximity of where this scenario starts. In order to keep his men from deserting, Cortez had his 
transport ships burned after arriving. 

Cortez used a native woman to help with interpretation with the local cultures and this "Maid" is included in this 
scenario. Her ability to help Cortez's forces communicate was very important to the expedition. 

The local cultures viewed Cortez as some type of Diety and he used this to his advantage in eliminating their leaders and 
conquering them. Over a period of a few years, he subjugated the Aztecs and the remainder of the Mayan culture and made 
contact with the indian tribes to the north. 

This scenario contemplates those historical events ... without the diefication of Cortez or those with him by the native 
cultures. 

SUMMARY :

Please enjoy this scenario and feel free to spread it around.  We will be creating more, including campaigns and some 
customizations.

If you have any questions, please email Jeff Head at jeffhead@bigplanet.com

Although it is totally unrequired, if you feel so inclined, any kind of financial support would be helpful in allowing for 
more time and resources to create more scenarios, campaigns and customizations.

Send and consideration to :

Alpha Connections
530 West Idaho
Emmett, ID 83617
