ANARGY 0V98 SPECIFICATIONS

INDEX

    [1] ANARGY MAIN FEATURES / STATUS
              - Current Anargy features
              - Planned Anargy Features
              - Considered for next release(s)
    [2] ANARGY ROADMAP
    [3] SPECIFIED FEATURES
    [4] TABLE - Experience levels & reward
              - Weight Data in grams
              - Weapon Data
              - Locational Damage
              - Size Ammo Boxes
              - Files sizes:


[1] ANARGY MAIN FEATURES / STATUS

    Current Anargy features:
    - domination gametype;
    - 2 halves of play to provide fair matches;
    - user configurable classes;
    - players spawn with weapons and fully armored;
    - weight of weapons carried vs playerspeed;
    - Experience system encourages survival & skill;
    - assymetric maps using new graphics and sounds;
    - balanced weapons based on q3a;
    - adjusted menustructure and weapons;
    - chainsaw, jetpack, active shield, radarjammer ;
    - fastly improved hud with 3d radar;
    - lots of minor improvement to enhance gameplay.

    Planned Anargy Features:
    - match and referee support for clans;
    - voiceovers & music;
    - more maps, maybe more mission based;
    - added weapons & devices to help defense/offense.

    Considered for next release(s):
    - increase rof railgun to 1.2sec (quake2 rof?)
    - decrease knockback chainsaw?
    - how to add referee/matchsupport
      - spectator only follow own team in match
      - set matchsize x vs x etc so rest is spectator
      - teamleader timeout of 45 sec once in match / give teamready
      - teamleader kick / spectate every on his team & referee kick everybody
      - referee sets matchsize, timelimit, friendlyfire, map, restart, warmuptime
      - refpassword,  voteref 2/3th of votes / onlypasswordref
      - possibility to queue maps and have overall score (best of x)
      - standard warmuptime 45sec?
      - general voting menu
      - autojoin for reserve when someone disconnect / goes spectator
      - add password for each clan sign?
    - addbot command also take aui_sclass
    - change experience into Experience, code Experience with/out value
    - storyline for maps (entitiy?)
    - 2nd firing modus, mainly heavier burst, but awkward, lower rof
    - mortar, timed C4, lasertripbomb, mines, grenades, remote C4, alarm
    - trigger lights etc dependent of flag status
    - higher level sound must be dealt with per client, not on interface
    - forced crosshair for weapon
    - role on team selection, show on score / teamdisplay
    - better 5 classes, leave rest free.
    - add permanent anargy servers as defaults in now ""
    - lastversion into q3config, so we know when upgrading
    - voice-overs
    - add quake2 % supports for mm2/mm1
    - spam limiter to prevent same message repeated with time
    - energy unit for fast recharge
    - motd add to server setup
    - little introwav when enetering main menu

    
[2] ANARGY ROADMAP

    0V95  first public testversion
    0V98  current version
    0V98x bugfixes for 0v98b
    0V99  match & referee support
    1V00  anargy release 1, music support and more maps
    1VXX  completion & bugfixes of release 1
    1V50+ expansion of game towards anargy release 2

    
[3] SPECIFIED FEATURES

    Menu:
    - 'Play Anargy' menu to connect to or setup a server much faster;
    - music options to force a certain track in warmup or during match;
    - gameoptions to flash when health or armor is below a adjustable level;
    - 'Edit Classes' menu to edit your own prefab classes;
    - 'add bot' in in-game menu adds bot with class like yourself.
    
    Commands:
    - 'class <cfg>' to configure you class on-the-fly;
    - 'addbot <name> <cfg> ...' now has argument to configure class for added bots;
    - 'dropammo' drops 1 box of ammo of current weapon, if box can be filled;
    - 'experience' shows amount of Experience;
    - 'addexp <value>' sets Experience if cheats are enabled on server;
    - 'crouch' also activates Active Shield if Experience >= 125;
    - 'buyammo' buys 1 box of ammo for 100 Experience;
    - 'buyarmor' buys 50 box of ammo for 100 Experience;
    - 'buymedkit' buys a medkit for 200 Experience;
    
    Domination Gametype
    - Each map has up to 9 Anargy Zones which generate points for the teams that control them;
    - Zones are represented by a red or blue flag depending on which team control them;
    - A zone can be captured by touching the flag and hold it for 8 seconds;
    - When the flag is touched by a defender within those 8 seconds, it returns immiditaly.
    
    Match Play
    - Team wins when score reaches 100, this is 50% of max.amount of points with timelimit;
    - At halftime (timelimit/2) teams swap position to even out any inbalance;
    - At halftime a intermission-like scoreboard is shown.
    
    Gameplay
    - Player can carry up to 65kg of weapons, ammo, armor and devices;
    - Playerspeed relative to Q3A range from 75% - 140% with 65kg to nothing carried;
    - Improved out-of-water routine (Id's worked lousy and buggy);
    - 2 second spawnprotection to prevent lame and accidental shots;
    - Radar shows 3D positions of all players, updated at 10fps;
    - Overview status of all mapzones, updated at 1fps;
    - Clear HUD indication of all ammo, weapons, score, health and armor;
    - A player spawns with 125 health and all weapons, ammo and armor of the class he selected;
    - Health and Armor do not countdown above 100. Regular pickup-rules still apply;
    - Ammo is limited to 999, if the player can carry it;
    - When a player dies, he drop all ammo of the carried weapon in 1 or more boxes;
    - Ammo Boxes can only be picked up if you have the weapon for it;
    - All dropped items disappear after 10 secs;
    - Locational Damage with special headshot and legshot for railgun;
    - Experience System to encourage survival and reward skills;
    - Dead player with regeneration drop regen with 15sec duration left.
      
    Experience System
    - Experience is rewarded with extra abilities, devices and upgrades and can be earned by:
      - Damage player on other team    : +amount of healthdamage done
      - Touch/attack an enemy flag     : +5
      - Succesfull attack on enemy flag: +20
      - Defend a flag                  : +15 (discourage loose attacks)
      - Any reward                     : +25 (impressive/humiliation/excellent)
    - Experience can also be used to perform buyammo, buyarmor or buymedkit commands;
    - When a player dies, its Experience is halved (dying should be awefull!);
    - Active Shield (level 1) is activated by crouching and stops 66% of damage and all splash;
    - Active Shield lasts 3 seconds and recharges in 7.5 seconds when not used.;
    - Regeneration (level 5) adds 2 health per second above 100 health and 5 beneath 100 health;.
    - Jetpack lasts 1.0 second and recharges in 3 seconds when not used;
    - Radarjammer makes you virtually invisible on other players' radars.
    
    Contents
    - Large Anargy texturepack + shaders for cool levels;
    - Cool Chainsaw instead of Gauntlet;
    - Improved effects of Rocket Launcher, Lightning and Plasma Gun;
    - Extra and changed soundeffects;
    - 3 Quality Domination Maps;
    - Added crosshairs, Hud graphics.

    
[4] TABLE - Experience levels & reward
      
      Level         Experience : Hud              Description
      ------------------------------------------------------------------------------
       1)      -  125 points : <low Experience> = no reward
       2)  125 -  250 points : active shield  = battle shield enabled
       3)  250 -  500 points : chainsaw       = chainsaw upgrade: 200% damage
       4)  500 - 1000 points : speed boost    = +15% extra speed
       5) 1000 - 2000 points : regeneration   = slow regeneration enabled
       6) 2000 - 4000 points : jetpack        = jetpack enabled
       7) 4000        points : radarjammer    = maximum, jams radar - 85%
      ------------------------------------------------------------------------------
  
    TABLE - Weight Data in grams
    
      Name               Base    Unit (per -)
      ------------------------------------------------------------------------------
       Chainsaw              -       -
       Machinegun         3000      15
       Shotgun            2500      35
       Grenade Launcher   3250     115
       Rocket Launcher    4000     125
       Lightning          4500      10
       Railgun            5500      50
       Plasma Gun         7000      15
       BFG                9000      25
       Regular Armor       500      60
       Active Shield      2000       -
       Chainsaw Upgrade   1000       -
       Jetpack            5000       -
       RadarJammer        3000       -
      ------------------------------------------------------------------------------
      
    TABLE - Weapon Data
    
      Name             Damage Reload : P/Sec Radius Speed  Remark
      ------------------------------------------------------------------------------
       Chainsaw             40    200 :   200      -     -  Increased Damage & Rof
       Machinegun            7     85 :    82      -     -  Increased Rof
       Shotgun             143   1000 :   143      -     -  Increased Damage
       Grenade Launcher    115    800 :   143    150   850  Increased Speed
       Rocket Launcher     110    800 :   138    120  1200  Increased Speed
       Lightning Gun         9     50 :   180      -     -  Higher Push
       Railgun             115   1500 :    77   (30)     -  Special Headshot+Reward and Legshot
       Plasma Gun           24    111 :   216     20  2000  Damage compensates lower Rof, less lag
       BFG                 100    666 :   150     80  2750  Higher Speed, Less Damage
      ------------------------------------------------------------------------------
      
    TABLE - Locational Damage
    
      Weapon             Legs   Body   Head   Right Arm (Body / Weapon side)
      ------------------------------------------------------------------------------
       normal weapons      80%   100%   125%    80%
       railgun             80%*  100%   250%*   80%
      ------------------------------------------------------------------------------
      * legshot for railgun also causes player to move slow for 3 seconds
      * headshots are indicated by a impressive reward, no reward anymore for 2 shots in a row
    
    TABLE - Size Ammo Boxes
    
      Type of Ammo : Box
      ------------------------------------------------------------------------------
       Bullets      : 150
       Shells       :  50
       Grenades     :  25
       Rockets      :  25
       Lightning    : 150
       Slugs        :  25
       Cells        : 100
       Bfg          :  50
      ------------------------------------------------------------------------------
      
    TABLE - Files sizes:
    
      type            download  unpacked
      ------------------------------------------------------------------------------
       main files    : 5.95 Mb   13.4  Mb
       bot support   : 1.52 Mb    4.41 Mb
       music addon   :    - Mb       - Mb
      ------------------------------------------------------------------------------
      
