README.TXT - ANARGY PUBLIC TESTVERSION 0v95b


INDEX 
	[1] About this distribution
	[2] Start Anargy!
	[3] Bindings
	[4] Gameplay Notes 
	[5] Texturepack / Entities
	[6] Known Issues
	[7] Changes from 0v95


[1] About this distribution

 This package offer almost all features of release 1 of Anargy and 1 Domination map: Waterz. It contains all textures, shaders, sounds which are needed to build maps for Anargy at this point.
 Release 1 will follow soon and will offer more maps, some extra features and will solve the bugs that are discovered in this version.
 0v95b consist of the 0v95 download combined with the 0v95b patch.
 
 Note: If you get protocol 45 errors while connecting to servers, download the latest 1.17 release of Q3A.


[2] START ANARGY

 1. \quake3\quake3.exe +set fs_game anargy or
    \quake3\quake3.exe +set fs_game anargy +map waterz if you want to test it at home



[3] SPECIAL BINDINGS
 
 crouch     - activates shield
 dropammo   - drop ammo from current selected weapon, only if you have enough to fill the box.
 buyammo    - buys ammo(box) for current selected weapon, will cost you 200 rating points!
 experience - shows experience points
 
   example for a binding: '/bind j experience'
 
 special commands
 
 class      - lets you configure a class on the fly like: class rl 50 sg 100 armor 200
              when you respawn, you will have 50 rockets and 200 armor and a shotgun with 100 shells

              MachineGun = mg, ShotGun = sg, Rocket Launcher = rl, Grenade Launcher = gl
              Lightning Gun = lg, RailGun = rg, Plasma Gun = pg, Big Freaking Gun = bfg
              Armor = armor


[4] GAMEPLAY NOTES / FEATURES

 Anargy does only supports Anargy Domination Maps. It should be able to run any other map, but it will go into Tourney Mode.

 DOMINATION TEAMPLAY
 - Each zone that is controlled by a team gives 1 points every second.
 - Each zone is controlled by a flag which has the color of the team that controls it.
 - A zone is captured when attackers touch it and defenders can not touch for 8 seconds.
 - If Defender touch it within those 8 seconds, the zone is reclaimed immidiatly.

 2 HALVES OF PLAY
 - To even out ANY inbalance both teams swap position at half time.
 - First half ends after 50% of the timelimit has past.
 - The match ends when one team gets half of all possible points ( other can't win anymore)
 
 MISC GAMEPLAY
 - Killed players drop ammobox of weapon they were carrying at the moment
 - An ammobox can only be picked up if you have the weapon for it
 - All dropped items disappear after 10 seconds
 - Health doesnt run back when over 100, but normal pickup rules still exist
 - Ammo has 999 limit and ofcourse weight/speed forces limitations
 - When a player with Regeneration (due to his rating) is killed, he drops a 15 second Regeneration.
 
 HUD
 - weapons carried are shown on the left together with amount of ammo, also shows weaponswitch
 - on the lower left is a green and a yellow bar: health and armor.
 - on the lower right is scores for read and blue team. When one of those bars reached 100%, the game ends.
 - on the lower/middle right is an overview of all zones in the map, the background shows their status.

 3D RADAR
 - The 3D radar shows all players regardless of their team, but doesnt show teamcolor.
 - The 3D radar has limited range and doesnt show dead players.

 PLAYER RATING POINTS
 - Players get a rating with rewards based on how much damage they to player of other team.
 - The ratingpoints are halved! when a player dies - so you drop 1 rating
   ------------------------------------------------------------------------------
   0)      -  199 points : <low rating>  = no reward
   1)  200 -  399 points : active shield = battle shield enabled, use it with crouch key
   2)  400 -  799 points : speed boost   = +10% extra speed
   3)  800 - 1599 points : regeneration  = slow regeneration enabled
   4) 1600 - 3199 points : chainsaw      = chainsaw does 250% damage
   5) 3200        points : <max rating>  = indicates you reached maximum points
   ------------------------------------------------------------------------------

  LOCATIONAL DAMAGE
  - For normal weapons: legs / body / head : 80% / 100% / 125%
  - For railgun       : legs / body / head : 80% / 100% / 250%
    legshot for railgun also causes player to move less for 2.5 seconds
    headshots are indicated by a accuracy/headshot award
  - your weapon side of the body (right arm) also only takes 80% of damage    

  ACTIVE SHIELD
  - active shield is activated by crouch key and last for maximum of 3 seconds
  - this shield stops all splash damage and 50% of direct damage
  - shield recharges fully in 7.5 seconds, when not used
  - the player can not jump (only walk) when using this shield, crouching is gone btw
  
  ADJUSTED QUAKE3 WEAPONS
  - Anargy keeps much of the balance in weapons offered by Q3A
  - In general most weapons got a +10% damage, weaker weapons got strengthened and BFG tuned down
  - Chainsaw: 70 damage instead of gauntlet 50. Can be upgraded by rating points.
  - Machinegun: Higher rate of fire, 100ms to 85ms
  - Shotgun: Higher damage, 10 to 13.
  - Grenade Launcher: Velocity, damage from 100 to 115. Ammo is quite heavy.
  - Rocket Launcher: Velocity from 900 to 1200. Damage from 100 to 110. Ammo is quite heavy.
  - Lightning Gun: Damage from 8 to 9, 4x as much push. Range from 768 to 640 units
  - Railgun: Damage from 100 to 115. Headshot and Legshot possible.
  - Plasma Gun: Lower rate of fire but more as fully compensated by higher damage. Ammo is leight. Less lag also.
  - BFG: Very high velocity (2750) but reduced damage and splashradius. Ammo is leight, weapon heavy.
  
  USER CONFIGURABLE CLASSES - WEIGHT vs SPEED SYSTEM
  - Anargy comes with 10 predefined classes, but you can edit them in ANARGY CLASSES menu
  - In game, press escape and choose select anargy class to load up a new class when you respawn
  - Each class trades carried weight vs speed, also during a game. So the more you loose, the faster you go. Ammo, Armor and Weapons all have weight.
  - When you carry nothing, you will have 145% speed, when carrying 70kg, you only do 75%
  - Classes/Players with over 70kg won't be accepted by Anargy.

  SPECIAL ANARGY OPTIONS
  - in SETUP -> GAMEOPTIONS you can adjust when the HUD should warn you of low health or armor
  - in SETUP -> MUSIC you can find new music options which are not supported yet (but do work)



[5] TEXTUREPACK / SHADERS / ENTITYLIST

  Shaders & Textures: Read the anargy_readme.txt in anargy/textures for details.
  Anargy Entities: Read the entities.txt in anargy/scripts for details.



[6] KNOWN ISSEUS

  - HPB Client can get serveroverflow when connecting -> please reconnect.

  
  
[7] CHANGES FROM 0v95

  - bugfix:  skins are now forced to red and blue which solves a server crash
  - bugfix:  the zone display now always appears
  - added:   added 'experience' console command to show experience points
  - changed: experience is now calculated from damaged health, not from damage done to enemy!
  - added:   messages when buying or dropping ammo
  - bugfix:  prevent drop ammo while spectator
  - changed: time to capture a zone from 10 to 8 seconds
  - changed: minumum speed from 90 to 75% allows carried weight up to 70kg now (was 55kg)
  - bugfix:  no headshot award when firing bodies
  - changed: speedboost now +15% (was 10%)
  - bugfix:  some minor fixes