// Anargy Server File - Weapons Configuration
//
// Created by Team Anargy
// ** Do not modify this file **

//
// ** MISSILE WEAPONS **
//
{
class		"weapons"
classname	"weapon_grenadelauncher"
realname	"The GrenadeLauncher"	
abbr		"gl"

damage		"115"	// 100
splashDamage	"115"	// 100
splashRadius	"150"	// 150
velocity	"850"	// 700
reloadtime	"800"

mass		"3250"
mass_au		"115"

// not yet used
quantity	"20"
maxammo		"50"
clipammo	"5"
clipreload	".001"
rof		""
}

{
class		"weapons"
classname	"weapon_rocketlauncher"
realname	"Rocket Launcher"	
abbr		"rl"

damage		"110"	// 100
splashDamage	"110"	// 100
splashRadius	"120"	// 120
velocity	"1200"  // 900
reloadtime	"800"

mass		"4000"
mass_au		"125"

// not yet used
quantity	"20"
maxammo		"50"
clipammo	"5"
clipreload	"1"
rof		""
}

{
class		"weapons"
classname	"weapon_plasmagun"
realname	"The PlasmaGun"	
abbr		"pg"

damage		"24"    // 20
splashDamage	"18"    // 15
splashRadius	"20"    // 20
velocity	"2000"  // 2000
reloadtime	"111"   // 100

mass		"7000"
mass_au		"15"

// not yet used
quantity	"20"
maxammo		"50"
clipammo	"5"
clipreload	".001"
}

{
class		"weapons"
classname	"weapon_bfg"
realname	"The Big Freaking Gun"	
abbr		"bfg"

damage		"100"   // 100
splashDamage	"105"   // 100
splashRadius	"80"    // 120
velocity	"2700"  // 2000
reloadtime	"666"   // 200

mass		"9000"
mass_au		"25"

// not yet used
quantity	"20"
maxammo		"50"
clipammo	"5"
clipreload	".001"
rof		""
}
//
// ** HITSCAN WEAPONS **
//

{
class		"weapons"
classname	"weapon_lightning"
realname	"Lightning Gun"
abbr		"lg"

damage		"9"	// 8

mass		"4500"
mass_au		"10"

// not yet used
reloadtime	"1000"
quantity	"20"
maxammo		"50"
clipammo	"5"
clipreload	".001"
rof		""
splashDamage	"100"
splashRadius	"120"
velocity	"2000"
}

{
class		"weapons"
classname	"weapon_machinegun"
realname	"Machinegun"	
abbr		"mg"

reloadtime	"85"	// 100
damage		"7"	// 5 or 7

mass		"3000"
mass_au		"15"

// not yet used
quantity	"20"
maxammo		"50"
clipammo	"5"
clipreload	".001"
rof		""
splashDamage	"100"
splashRadius	"120"
velocity	"2000"
}

{
class		"weapons"
classname	"weapon_shotgun"
realname	"Shotgun"	
abbr		"sg"

reloadtime	"1000"	// 1000
damage		"13"	// 10

mass		"2500"
mass_au		"35"

// not yet used
quantity	"20"
maxammo		"50"
clipammo	"5"
clipreload	".001"
rof		""
splashDamage	"100"
splashRadius	"120"
velocity	"2000"
}

{
class		"weapons"
classname	"weapon_railgun"
realname	"Rail Gun"	
abbr		"rg"

maxammo		"50"
reloadtime	"1500"	// 1500
damage		"115"	// 100
splashDamage	"30" 	// in this case radiusdamage

mass		"5500"
mass_au		"50"

// not yet used
quantity	"20"
clipammo	"5"
clipreload	".001"
rof		""
damage		"100"
splashRadius	"120"
velocity	"2000"
}
//
// ** ARMOR DATA **
//
{
class		"armor"
classname	"item_armor_shard"
realname	"Armor"	
mass		"500"
mass_au		"60"
abbr		"armor"
}

