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Title                   : UberOil 0.91 (new version)
Filename                : uberoil.bsp
Release Date		: 22 Nov 97

Author                  : Alun Bestor ("Uberian")
Email Address           : abestor@clear.net.nz
Description             : A cool AirQuake map, set in a chain of
			  islands in the middle of the sea.
			  Blue team is based on an oil rig and
			  oil tanker (converted into a makeshift
			  aircraft carrier); Red team control an
			  ex-trawler military ship with gunboat
			  escorts, and a floating-pontoon
			  airbase.
			  Sounds cool? It is.
                          
Additional Credits to   : Ben Morris (author of Worldcraft)
			  Iikka Keranen (author of AirQuake)
			  Ian Harle ("Ooon", my playtester)
		          Oh yeah, and lest there be a
			  map-description file in the universe
			  that doesn't mention them, iD software
===================================================
* Play Information *

Requirements		: Registered Quake, AirQuake build 25
			  or better
Single Player           : Yup; enemies, mission briefing and exit
			  are all there.
Co-op                   : Same as above, though untested
Deathmatch 2-16         : Yup, teamplay too. Go nuts!
Difficulty Settings     : Indeed
Aircraft choice		: Dogfighter, fighter-bomber, stealth
			  fighter, helicopter, hovercraft
Additional Info         : You may want to make sure you have
			  destroyed all that you're meant to
  			  before heading for the exit, or else
			  you could end up slightly warm.
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* Construction *

Base                    : Scratch level
Programs used           : WorldCraft 1.5b (for level-building)
			  qART 1.0 or something (for building
			  my texture libraries, available on
			  request)
Construction time       : 4 weeks-ish
Known bugs              :
The hovercrafts can get too close to the edge of the map
for their own good, until the view-camera dips into the air;
Looks kinda wierd. I know why this is and how to fix it,
but I don't plan to correct it (correcting it means that
bullets will hit the sky). Just don't drive (sail?) so close.
			  
Ummm... the attacking choppers aren't working too well yet.
Half the time they don't go to the waypoints they're meant to;
the other half the time they do reach them, proceed to blast
away dramatically at the AA guns, and then just sort of hover
about looking nervous and not knowing what to do with all the
buildings they're meant to be destroying. Mind you, I did once
see a bunch of them demolish the tanker bridge by merrily
crashing into it one by one... I shall endeavor to correct their
behaviour in a later release.
			
The level probably doesn't work well in GLQuake. Let's face it,
_nothing_ works well in GLQuake, and frankly I'm not going to 
worry about it until such time as someone sends me a free
Monster3D. So spin on it, accelerator-heads.

Build machine: P133 16 EDO RAM (I hate technology. This used to
be entry-level this time last year)
Build times:
	QBSP		: 57 sec.
	Light -extra	: 42 min. 15 sec.
	VIS -level 4	: 1 hr 29 min. 30 sec.
Statistics:
	Faces		: 3652
	Brushes		: 244 (pre-QBSP)
	Entities	: 467
	Average R_Speed	: 370 - 410 (should run a little faster
			  than Air3)

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* Feedback *

I -NEED- feedback on this. While I think I have the physical
level just right, I have no way of testing the game balance
for teamplay (I only have access to a 1-on-1 serial connection).
So I really need as much feedback as possible on this level.
I dig criticism, so long as it's contructive (say WHY it sucks/is
cool).

* Copyright / Permissions *

Authors may NOT use this level as a base for their own creations.
This level may NOT be sold without my express written permission.
It may be stored on a BBS or equivalent on-line resource so long
as money is not charged for access to it.
If anyone from Actura software even touches this file, they must
take the Actura CD-ROM it will inevitably have been already
released on and stick it up their ass.

* Where to get this BSP *

ftp.cdrom.com/pub/idgames2/levels/airquake/ and any good AirQuake-
affiliated site