The New AirQuake2:
==================

+++v0.14+++ - first public test version!
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- basic LQMs - continued, more or less workable now, but not finished
- getting the F16 on the recharge-spot (when you have an LQM) is now possible
- some more work on crash-landings
- crashed planes explode some time after the crash
- bugtesting and -fixing for first public-test release
- reimplemented cmd zoom

+++v0.13+++
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- basic LQMs - continued
- further work on misc_vehicles
- some more work on planes
- started working on cmd eject
- bugfixes and cleanup

+++v0.12+++
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- basic LQMs 
- planes maneuverability now depends on speed !
- started reimplementing misc_vehicle
- preparations for vehicle selection
- other stuff

+++v0.11+++
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- started working on completely new weapon-handling code (presently only basic autocannon, and for the
  time unlimited autocannon ammo)
- code restructuring and cleanup
- preparation of upcoming features

+++v0.1+++
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- you can now slooowly taxi your plane over terrain without losing health, but being too
  fast rips off your gear!
- cmd "cameramode" changed to cmd "cam"
- added two new cameracommands "cam_x" and "cam_y" which let you specify the x and y position
  of your camera relative to your vehicle (example: "cam_x 122" moves you 122 units behind your plane)
- cameramode fixes
- reimplemented oiltanks (misc_explobox)
- reimplemented clouds
- minor stuff

+++v0.09+++
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- implemented misc_camera entity (start of level) - use this if you want your camera to
  be at a special place/look into a specific direction at startup!
- completely new spawn functions, spawn points should now be selected properly!
- minor fixes and stuff

+++v0.08+++
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- added new throttle commands: increase and decrease now work as before (non repeatable), new is
  beginthrottleup, endthrottleup, beginthrottledown and endthrottledown which act as repeatable
  commands and are recommended to be used with a macro (see autoexec.bat)
- reimplemented trigger_recharge
- reimplemented trigger_radio and cmd contact_tower
- reimplemented object_tent, object_tree and object_tree_multiple
- optimizations

+++v0.07+++
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- collsion detection fixes
- crash landing improvements
- damage fix
- minor stuff

+++v0.06+++
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- plane-movement
- planes can now crash-land (ie without lowering the gear)
- planes can land on (flat) terrain - but lose health (except some special planes)
- thrust now adjustable in 10% steps and is REPEATABLE command !
- minor stuff

+++v0.05+++
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- re-implemented cmd gear, brake, coord, roll and videomode
- plane-movement (unfortunately almost the same as the old one)

+++v0.04+++
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- worked on player-disconnect
- added option "high" and "low" to cmd cameramode 
- added option "nextvehicle" and "prevvehicle" to cmd cameramode (use it to watch other vehicles)
- further camera-improvements
- further cleanups

+++v0.03+++
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- implemented cvar "rollcamera" (shall camera roll with object or stay level?)
- reworked freelook cameramode
- added option "near" and "far" to cmd cameramode
- some more camera-improvment and fixes
- put in some test-movement (very basic, only angle-changes)

+++v0.02+++
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- implemented cmds "freecam" and "lockcam" to be used with the aliases "+free" and "-free"
  for the freelook camera
- cvar missileview to turn allow/not allow it
- cmd cameramode implemented (camera not yet functional), argument one of:
  forward, back, left, right, up, down, next, prev, hull, turret, missile
- func_explosives enabled in deathmatches
- implemented func_runways; they now also have a "aqteam" key
- some more cleanup and preparations

+++v0.01+++
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- got basic preparations done (setting up all the stuff)