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Title                        : Bombing Belgrade
Filename                     : belgrade.bsp
Date                         : 11/27/1999
Intended for                 : Quake - AirQuake 1
Author                       : Andre Marcelo-Tanner
Author E-Mail                : kzap@bigfoot.com
Author WWW page              : http://daedge.hypermart.net
Description                  : The Serbs have invaded!
                             : We must retaliate, do everything
                             : you can do to destroy Belgrade.
Credits                      : id Software for Quake
			     : Iikka Kernen for Airquake
			     : Author of qED
			     : Quake Rally Team for their Qrally texture wad
			     :	(http://impact.frag.com/rally)
			     : David Namaksy for textures from his Clean01 level
			     :  Jeremy James who runs Airquakelevels:
			     :  (http://www.planetquake.com/airquakelevels)
			     : QUAARD Team for Airquake 2 which inspired me to 
			     :	keep working on this level (http://airquake2.converted2.com)
			     : Anyone else I forgot to mention... 
			     :	hope I didn't forget anyone though
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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : Yes
New Sounds              : No
New Graphics            : Yes
Suggested max players   : 16

* Construction *

Base                    : Level from scratch
Editor(s) used          : QED2, QART, Paint Shop Pro 5
Build time              : Years
QBSP Time               : 1 min 45 secs
Light Time (extra)      : 58 mins 45 secs
VIS Time (level 4)      : 1 hour 53 mins 7 secs
Compile time            : 2 hours 53 mins 37 secs
Compile machine         : P200 MMX 32 MB RAM

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* Notes from the author *

My first map released, finally.
Worked for a long time on it, it should be
done by now, I hope there are no problems
If you have low video ram you
probably get a disappearing building or two
in the city, I get that too, I really pushed
the limit with the number of faces at a time.
To get rid of the disappearing entities, type
r_maxsurfs 2500 and r_maxedges 5000 in your
console. That should stop them from disappearing.
Hopefully in the Quake 2 version I can make
the ship move around and maybe add more
buildings on the NATO side. Oh and you can destroy
about almost everything except the streets,
the lights and the fences. Enjoy!

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* Copyrights/Persmissions/Legal Stuff *

Authors may NOT use this level as a base to build other levels.
This map is intended to be distributed over the Internet/BBS's.
You are not allowed to sell this map without prior written consent by the author.
This text file MUST be also distributed with the bsp file.


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