Name:           Mine Clearance - Harb!ngeR

Author:         The Harb!ngeR of Fish

Email :         harbinger@storm-1.freeserve.co.uk

WebSite :       www.conversions.net/elf

ICQ :		30578982

.Bsp name:      AIRMINE.BSP

Spec:           An AirQuake level, set in some kind of rural mining area.

Level info:     I wondered what would happen if I turned my leveling skills to
		making a decent map for one of the world's greatest mods,
		namely AirQuake... This is the result!



Thanks to:
                The writer of BSP

                ID of course!

		Iikka, for making AirQ in the first place!

Screams of frustration and torment for:

                The Teletubbies, now they've been translated into Welsh!!!

		Mantrid, he's such an evil guy! ;)

Final comments:

		If the postman rings twice, shoot him in the face and steal
		all his belongings...



Build Machines: P266 w 32mb Ram (My Laptop)
Compile machine: P266 with 32mb Ram
Total Compile time:
(QBSP)                          time: Too long
(IKLITE)                        time: Not quite as long
(VIS -THREADS 3 -LEVEL 4)       time: Way too long!
VIS compresion level -
Leaks: None
Models:
Entities:                       Dum, all I remembered to get was the number
Textures: 83!!                  of textures :0

Type of patch: New Level.
Build time:    Around 12 or so hours? I dunno.
Editors used:  BSP.
New levels:    1
Single player: YES
CO-OP:         YES
Deathmatch :   YES
Teamplay DM:   YES

New .mdl files: NO
New Sounds: NO 
New music:  NO
New skins:  NO



Bugs:

None!! Mwahahaha!!! NEVER A BUG IN MY LEVEL!!!



Long live Quake! (Forever & Ever Amen!)
Down with poor quality clone games!
Down with my enemies!
Please?



Leagal stuff:

Not much, I'm not fussy, but there are requirements below:

This file is to be included with the level if it is posted anywhere.

The contents of this file are not to be changed or modified in any way.

This map and file are Copyright (c) Benjamin Skinner 1999.

This map may be used as part of a patch or for part of a campaign, all I ask
is that this file is included and the title is unchanged. Try and get in
touch with me if you want to do this, and I'll see about sending you the .map
file, I'd just like to know where my stuff has gone, that's all.
                                
If this is distributed on a magazine then I want a free copy of the mag!
(Email adress in above) I guess it's only fair?



Coming soon........

*

DiD3.BSP - A wiked dog of a base, 'inna desert!

HARB3.BSP - My third NukeMatch map with 80% new textures by me :)

*

Okay, okay...

Enough adverts already.....



All about me.

I'm the Harb!ngeR, basically a half decent grade player with a set of feindish
ideas for levels.

I'm basically the project leader on what has now become the ELF team.

I still play Quake more than Q2 for some reason, though I don't really know
why, it's just I love all those dull, easy to kill monsters... And my pet dog
Cujo!

I also 'loan out' my mapping skills to other teams such as the NukeMatch
project (A TF style games where flags = components for a balistic missile
that can destroy everyone who's not hiding in a bunker) and guys who want the
odd specialist map.

If 'ya like my work, get in touch!




                     ͻ
                        Long Live The Fighters!   
                     ͼ

		      (I love that book/film/game!)