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 The WAR Mod v1.0                                      11th of August 1998  
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The WAR Mod offers a quite different way of a usual Quake2 teamplay. Players
are divided into the classes and teams. Each class has its own weapons,
speed and ammo-carrying abilities.

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   Classes    


When join a server or a map changed player becomes a Spectator and a menu
appears on his screen. It offers you to choose your team and class. Also
you can change your team and class during the game.
All classes have the base weapon - Machinegun and some special weapons
described below.
                        SOLDIER

The base class of the mod. Good for any attack and defence types.
RL isn't very {precisious} weapon so it is best to fire in a group
of enemies and then use a machinegun.
He has got the machinegun AK-47 and the Rocket Launcher.
Bullets: 150(5 clips)
Rockets: 5
HandGrenades: 5
                        GUNNER
Gunner is good for the last(close to the flag) and the first (close to the
enter/exit) line of defence(LOD). But he can't move fast because of his
chaingun. When attacking he has to stay at a quiet place and fire,
defencing his teammates. He has got the heavy chaingun.
Bullets: 400
HandGrenades: 5
                        MINER
This class is also good for any attack/defence types.
He can lay mines which explodes when an enemy, not teammate touch it.
Count of mines for each team is limited by server variable sv_maxmines.
He has got a Grenade Launcher.
Mines: 5
Grenades: 10
                        SUPPORTER
Supporter must support by ammo and health his teammates when they are
attacking or defencing, but if he need to fire he has a good Shotgun.
Bullets: 1000(!)
Grenades: 50
Mines: 10
Shells: 100
			SNIPER
He must be used for defence base - Snipers are the main defencers of the forts.
This is the First LOD.
Bullets: 50
Grenades: 5

                        COMMANDER
This class is used to coordinate actions of his teammates. He has a radar
which shows positions of all players.(Red dots - red team players, Blue dots -
blue team players). This isn't so attackable/defenceable class but
Commander has a very powerful Pistol.
Bullets: 20(4 clips)


			RECON
This class is still under development and testing.
Though Commander has a radar he only knows position of players, not their
classes. Recon can change skin and say it to Commander. Also Recon can
be used as a very powerful weapon because he has a knife and a quiet pistol
he can quiet kill many enemies.
Bullets: 10(2 clips)

                        ARTILLERIST
His main ability is to build guardgun - it can be used for attack and
outer-fort defencing. This turret if semi-automatic -- it automatically
reloads(if it has rockets/grenades, of course) but Artillerist must
move and fire(He can do it only in a short distance because it controls by 
radio. For best results you can use this binds:
Move base to Left/Right: bind D "guardgun rotate left" / bind F "guardgun rotate right"
Move Forward: bind E "guardgun move"
Move barrel to Left/Right: bind A "guardgun aiming left" / bind S "guardgun aiming right"
Move barrel Up/Down: bind Q "guardgun aiming up" / bind Z "guardgun aiming down"
Change modes: bind M "guardgun mode"
Fire: bind C "guardgun fire"
System of binds isn't easy but after some time you will control
the guardgun perfectly!
Artillerist has a machinegun AK-47.
Bullets: 150(5 clips)
Rockets: 10
Grenades: 20

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  New commands    


id:             Switching the identication mode
dropflag:	The player immediately throw flag(if he carried it of course;)
throw health:   Supporter can throw health by this command
scanner:        Switching the scanner mode(only Commander's ability)
drop bullets:   Drop a box with bullets
drop grenades:  Drop some grenades
drop rockets:	Drop a box of rockets
drop mines:     Drop one mine
drop shells:    Drop a box of shells
team red:       Change your team to red one
team blue:      Just the above but change to blue team
changeclass:    Menu for changing your class
use srifle:	Use the Sniper's Rifle
use mine layer:	Use the Miner's Mine Layer
flashlight:     Turn the flashlight(MagLite) on and off
autozoom:	Switches the autozoom mode (only Sniper's ability)
autofire:       Switches the autofire mode (only Sniper's ability)
guardgun:       Build guardgun(only Artillerist's ability)
guardgun help:  All commands related to guardgun

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   Copyrights    

Everybody can(and must ;) distribute this mod in any electronic format
without any modification of it and without any charge.

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  Home pages   

For English users: http://www.captured.com/warmod
For Russian users(temporary down but don't forget to go to victor.quake2.ru)

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  Credits    

The WAR Mod Developing Team does this patch.
It consists of these people:
        Aleksey "Fireball" Bragin  : Coder and leader of the project
        George "GEO" Vasiliev      : Level-maker
        Vladimir "BOBAH" Romanov   : Sound Editor
        Victor "MuLDeR" Bistrov    : Producer
Thanks for beta-testing:
	Vladimir Sokolov and other people from his firm.
	Dmitry "[RQC] Dimonuch" Pichugin
	[PF] Vic
Also I want to thank these people:
        Dennis "Hell-Hound" Novikov: For his help with ideas, internet
	Dave "Zoid" Kirsch for CTF2
	Victor "MuLDeR" Bistrov for hosting my site
        Eugene Prohorov for original idea
        Other people (sorry that I don't remember your names)

E-mail adresses of all these people you can see at our home pages.
We have a channel #warmod on 3dnet(irc.captured.com). There you can discuss
your problems/offers with other people and direct with our team.

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  Bugs/Comments    

All bug reports, comments, suggestions and other things must be sent
to the Lead Programmer - Aleksey "Fireball" Bragin. E-mail: p6hi@dataforce.net

