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 The WAR Mod v2.1                                   28th of September 1998  
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  Versions History    

*       bug fix / change
+       feature added
-       feature removed

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  The WAR Mod v 2.1

Released 28/September/98

-	Autofire removed
*	Autozoom don't reet to default value after respawn
*	No more overflowed/disconnected bug
*	Guardgun has a commands moveon/moveoff so you can bind it by alias
+	Flaginfo is now working command
+	Speed control(Gunner can't walk faster than 130)
+	Gunner spawns with a heavy armor

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  The WAR Mod v 2.0

Released 18/September/98

*	Fixed Sniper's sight at sky bug
*	Fixed spawning players at info_player_start's
*	Fixed spawning power-ups when info_player_deathmatch set
+	Recon can disguise
*	Falling damage was decreased
*	Autofire bug fixed
*	Pistol has 18 bullets in each clip
+	Sniper's speed is low while aiming
+	SentryGun was added
+	Shotgun model changed
*	Weapon dropping bug fixed
+	Menus are without black background now
+	Added system of menus fo reach class - you can apply most commands by one - menu
+	Sniper's rifle model was added
*	Fixed bug with disappering dropped by Supporter ammo
+	Rocket Launcher model was added
+	Sniper Rifle fire sound was added
*	Artillerist's hgrenades count was decreased
+	Added ability to control Turrets (such as at jail1.bsp)
+	Added new DMflag DM_30SECDELAY - players respawn after 30 seconds.
+	Damage differs of the part of a body.(i.e. Headshot is a 99%-dead)

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  The WAR Mod v 1.1

Released 20/August/98

*       Viewable Weapons bug fixed
*       Buildtime of Guardgun is decreased
*       Increased distance of Guardgun's remote control
*       Increased time between fires from Guardgun
*       Fixed bug with Guardgun's angles
*       Fixed displaying count of Commanders per team
*       Mine skin changed
+       Pistol model added
+       Shotgun model added
*       Damage from Rockets is increased(to real value :))
*       Fixed bug with Guardgun's reloading



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  The WAR Mod v 1.0

Released 11/August/98

*       Soldier has a usual Q2's RL
+       new team skins(Red/Blue)
*       You can easily change your class by the class changing menu
*       Some changes in max carrying ammo for each class
*       Supporter now has a playable weapon
*	Some changes in weapons system
+	Artillerist class was added. And so very cool Guardgun was added too
	but to control it you must learn 8-9 keys (and bind it of course)
+	Viewable weapons support was added
+	Realistic falling damage
+	Mine quantity for each team now limited with the variable sv_maxmines
+	"Team Home" feature - the enemy team can't resupply in your rooms
*	New Fort_1 map



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  The WAR Mod v 0.91b

Released 09/Jun/98

*       Class change bug fixed
*       Sniper respawns in zooming mode fixed
+       Gunner speed has been slowed to 130
+       Added more damage and knockback to hand and usual grenade from GL
*       When sniper fire from his rifle bullets decreases
*       No more returnable flags
+	Cool flare added(thx to [RQC] Dimonuch for cool sounds :)
+	Implemented range-dependence system of damage but only for pistol
*	Fixed bug with increasing health due to mines explosions
+	The Mine Launcher skin has cnanged(thx to Alex Korvin)
-	Grapple Hook has removed. Maybe forever, maybe not
*	Fixed bug with not disappearing mines when player disconnects
+	Soldier has got a sub-barrel RocketLauncher now!

First version was released 01/Jun/98
